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Jan 27th 2012 8:23PM My biggest issue with legendaries is the developmental time put into them. Obviously a lot of work went into Teracgosa and Fangs. Not just special quests, but special models, balancing, all that. I would much rather see that time put into something that more people will enjoy.
I strongly upvote the idea of 'the new legendary' being some kind of epic, pretty transmog.. as long as it reverts back to the old BC method of a chance on drop and the only time spent on it is making one gorgeous weapon model.
Jan 23rd 2012 4:50PM I would like to see love for smaller guilds. Right now it's very hard for start up guilds to compete with the level 25 behemoths that are established on every server. More successful guilds are a good thing, and allowing smaller guilds some breathing room to level up might encourage and extra bit of community that people are looking for. I'm hoping things like pet battles and scenarios will help bump up guild XP for the casual, friends and family or altoholic type guilds we all know and love.
It would be nice if running a dungeon with just one other person from your guild (or LFR) would give you a small percentage of XP as well.. so that during dry seasons like holidays or finals week, you could still feel like you were making some progress in your guild, even if most of the members are busy.
Jan 19th 2012 4:29PM I'm confused. You can still turn the nerf off and complete the content as it is now. Is it just a mental thing, knowing that you didn't complete the content before the option was there, even if you don't use it? Are you afraid people won't believe that you completed the content without it? Are you concerned that your guild will be divisive between turning the nerf on and leaving it off? Something else?
I'm just wondering why you are demoralized by an optional nerf; I've seen similar things posted in other places and just trying to understand the mindset :)
Jan 19th 2012 4:23PM This is one of the best articles I have read from the WoW community lately. 'Old Grumpy', you earned a lot of respect from myself and my WoW playing friends (the casual and the leet alike) with this one.
Jan 14th 2012 9:12AM This is a great breakfast topic!!
I have to say that it feels like the answer is a little of both. I see my characters from a third person point of view, because I look at RPGs more from a story perspective than other games. But the nice thing about a game like WoW is that the characters are very open.. lots of room to put yourself in. Many successful writers swear by this- they say that they purposely leave main characters a little wiggle room for the reader to subconsciously put themselves into that character. This makes the story more personal, more enjoyable, for a lot of people.
I think, in the end, it all gets tangled up for many of us. It's just too deep for us to notice most of the time. I want to get into a serious philosophical discussion about the nature of fiction from here.. but it's too early in the morning right now.
Oct 16th 2011 8:18AM Even though I've had some pretty awful PuG groups, I still refuse to be afraid to brush myself off and throw myself back into it. I refuse to let them win. Because for as many bad groups as I've had, I've had just as many completely silent and capable groups. And I've even met some friends in PuGs, too.
I will say, though, that I usually heal for PuGs.
It makes me sad when I see people say 'I will never PuG again, I ONLY run with my guildies!'. I'm sad the community drives people to this, and I'm sad that even though I am always friendly, polite, and helpful.. that doesn't seem to make a difference.
Part of the fun for me on WoW is a constantly evolving group of awesome people to play with, and as PuGs are slowly dying, that rush of finding someone you just *click* with in a random group is less common. C'est la vie.
Sep 20th 2011 11:26AM I got that achievement last year!! Luck to you, it will be amazing :) And remember: dailies are perfect for nap times!!
Sep 14th 2011 8:11PM Nice tips!! I think one of my favorite old content fights to tackle solo is Kael'thas. Long, stressful, and so worth it.
Aug 13th 2011 8:40AM WoW has always felt alive to me, even before Cata. That's one of the reasons I was drawn in and became addicted in the first place!
I love the little touches that bring the world alive, especially in cities. A lot of people complained about the constant sparring in Shat, but I like to remember the comedy show, the fruit vendor, the bickering detectives. Yeah, lag in Dalaran got bad, but I prefer to enjoy the librarian that uses levitate to sort books, the details on the shelves of the jewelery and toy shops, the beer garden, or the crazy water elemental laundry service (yes, I know it's for a quest) instead. In one flower shop in Stormwind, a little girl will throw flower petals on you if you tell her you like flowers, and I am so jealous of the troll with the tiki minion in Org.
Little things like that keep me around. It shows a real love that the designers have for their brainchild. People say that 'Blizz' is lazy and on some points I absolutely agree with that, but I think that they also, sometimes, have shown a lot of passion for the world they created as well... and this is where I see it the most.
Jun 23rd 2011 11:17AM I started reading Wow Insider in BC. To me, Mr. Holisky, you will always be a prot warrior.
Thanks for years of Wow Insider..ness. :)