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Nov 2nd 2011 5:08PM I submit my own personal tauren paladin pun name for consideration: Lumenant, of the joke guild "Chews the Light".
I would be interested in seeing the most popular names by race, too.
Oct 22nd 2011 1:31PM An additional reason for Mages not to raid as Frost - while at max effectiveness Frost is certainly up to snuff with Arcane, you need buffs to do that. Specifically, the crit buff and debuff. 5% apiece becomes 30% total on everything but Frostbolt through Shatter and they are huge for reaching that soft crit cap that lets you reforge to something other than more crit. The buff isn't too onerous - Fury Warriors, Elemental Shaman, Feral Druids and Hunter pets can bring it. The debuff is troubling. Only Fire Mages and all specs of Warlock provide it. Maybe after the Fire buff in 4.3 it will be acceptable to raid as Fire again, but for now you have to depend on a Warlock to stop scratching their bum in order for a whiff of their fel-infused wind, and to cast Shadowbolt once in a while.
In short, Frost can't be viable without the crit buff & debuff, which is going to rule it out of participating in many 10man raid compositions, and even in 25mans - who wants to rely on a Warlock?
Oct 11th 2011 3:47PM Rotten comment system. I think it ate the guild name I put in angle brackets.
Luminant's guild: Chews the Light
Oct 11th 2011 3:44PM Nosferatmoo? Please. My tauren paladin is named Luminant and for those that don't get the joke, got a guild made: .
Anyway, I don't know much about restro druids but I do know you won't find much sympathy if you're out to complain about not having three worthwhile major glyphs. For my healing priest, disc only gets one (Mending) in the common non-Atonement spec, add in Divine Accuracy for Atonement. Mending and CoH for Holy - no strong choices for a third glyph. Very few roles get more than two major glyphs with significant impact, it's been my experience, and quite a few are stuck with only one good one.
Oct 4th 2011 11:22AM This is actually my preferred method of gauging how dps are doing.
Trying to include fights like Alysrazor and Rhyolith in a general summary skew the results very hard. Certain classes are known to benefit hugely more than flying on Alysrazor than others - spriests, fire mages, afflocks, balance, the heavy DoTters. Likewise, melee get suppressed on Rhyolith because they're generally stuck whacking away at his hyper-armored legs for a fair portion of his fight. Shannox is a multi-dotters' playground.
So I just use Baleroc 25N, 95th percentile. Subtlety rogues would be the one caveat to this measurement - their rotation is so fragile that it can only be maintained on an almost pure tank&spank style encounter by the average rogue. The other fights in Firelands are great for identifying what a spec /specializes/ in, but for single target damage it's the closest thing we'll get to an unbiased metric.
Sep 13th 2011 7:51PM I'm imagining a 1.4 speed (or less!) off hand dagger so every Rogue spec can use it equally. If it can flex to 2.6 speed for Enhance Shammies, it'd become a Combat Rogue's main hand weapon and vastly more powerful for Combat than the other two Rogue specs, so I figure they won't do that.
Sep 11th 2011 10:41PM I dunno, as a duel healing specced raiding priest, my own opinions of the class differ quite a bit from the ones presented in the article.
Penance is not significantly more powerful than Greater Heal, the Disc priest's bread & butter heal. On my priest, it comes at about 24k healing total - about 3k short of GHeal, but at a bit better healing per second. Penance is a useful part of a Disc priest's repetoire because of two things. It hits three times, building up a full stack of Grace (perfect for tank swaps) and it's very mana efficient, coming in at somewhat over half the cost of a GHeal. A spell to use on cooldown, certainly, but not super powerful.
Disc priests are just as good as Holy at AoE healing, if not better. The Divine Aegis talent procs automatically on Prayer of Healing whether it crits or not, producing a bubble worth 30% of the healing done - which is increased by Disc's mastery as well (Holy's mastery acts on direct heals only). So while my Holy spec's PoH might be 500-1000 (depending on chakra state) more direct healing per target, my Disc PoH's always proc a bubble worth 3k damage per target - and more than double that if PoH crits. Maybe not helpful /after/ the damage is done, but if even one or two bubbles are consumed it's as much effective healing as Holy's, with several bubbles to spare.
Circle of Healing is Holy's counterpart to Penance. It's less healing total than PoH (even hitting 6 targets), costs less mana, but is quicker to cast (instant!) and has a cooldown.
Both specs can go into a sort of "mana be damned" overdrive mode by using the Borrowed Time or Serendipity mechanics. Disc alternates between PW:S and the desired spell, Holy either uses Flash Heal or Binding Heal to get two stacks of Serendipity. I'd say Holy has the edge here, because Disc can't do this for pure tank damage thanks to Weakened Soul preventing PW:S on the tank every other spell.
Prayer of Mending is a spell both specs should be using in every opportunity.
Divine Hymn is nice but it's no Tranquility.
I guess, in summary: Disc's raid healing as actually very strong against regularly pulsing raid damage (final phases of Beth'tilac, Rhyolith, Shannox all come to mind), and I'd take it over Holy for that. I've put too much typing and thought into this already, hah. >.>
Jun 25th 2011 6:17PM Oops! A small errata to the aforementioned chart.
Chelley's Sterilized Scalpel + Scream should actually have 387 in the Other column, and 531 in the Total column.
Jun 25th 2011 5:55PM For those Mages wondering what their options are if they're not to receive a legendary, I whipped up a spreadsheet detailing the viable main hand / off hand options for all casters.
Some explanation: The three off hand items in Firelands are Molten Scream (hit off hand) Goblet of Anger (spirit off hand), and Ward of the Red Widow (spirit shield). A few combinations have been omitted - namely, the caster axe, as it is only usable by shaman and paladins, is only paired with the shield, which is strictly better than the regular off hands. The two swords both have hit on them, and since only mages, warlocks and paladins can use swords, and paladins can only heal, it made sense to exclude the spirit off hand / shield from these match ups.
The Spellpower column lists the total spellpower provided by that combination, included raw spellpower, intellect converted to spellpower, gemming, socket bonuses, and the off hand enchant. The Other column combines haste, crit and mastery; the Total column combines those with Hit and Spirit for total secondary stats.
An "H" in a Usable By square indicated this combination has Hit Rating and is at least partially unsuitable for use when switching to a healing role.
The chart is sorted by spellpower, then by total secondary stats.