Skip to Content

WoW Insider has the latest on the WoW: Cataclysm expansion!

No Profile Found

BlogComments
WoW3 Comments

Recent Comments:

Officers' Quarters: When your guild won't recruit {WoW}

Jan 3rd 2012 4:48PM First of all Cluless, good luck! I was in your situation about two years ago where we had been a group of about 10 friends that worked together but it always rarely had enough to do things together.

Then I started recruiting. At first it was people we met in dungeons or happened to come across in day to day questing. Our thought process was always "quality over quantity" and we would rather have a good person than a great player. It was slow in the beginning, we almost doubled our ranks in the second year, but it was still not enough. Then I basically opened the flood gates thinking "more is better".

It was not always the case. We did find good people, but we also had the drama mama's, the kids, the ninjas, the silent but deadlys... but it helped us grow in a few areas. The first thing we did was create ranks to reward the good players. Then we created rules and applied them to everyone no matter the rank. Then we used both ranks and rules to create access and permissions.

Once we had a pretty good framework, we could manage who stayed and who left, either on their own or via gkick. Gkick is a very good tool, and backed by your other tool, your guild rules, you can always get rid of the player(s) that don't fit in or abide by the rules. make sure you have everything in place beforehand and you can have a good recruitment process.

About kicking "inactives"... I had two thoughts on this but in the long run we decided to keep them(I call them "tabard wearers" as they do little else). We did do a spring cleaning of 20 or so inactives, but then I decided that they were not hurting anything and we are no where near the toon limit so they could stay. After year three we have 120+ players, 330+ toons and good natured guild.

So that's my two cents. Get your framework in place, really think it out, put it in writing so everyone in the guild can see it so there are no excuses, and start recruiting.

Silvarna

Reader UI of the Week: Ring in the new year with something basic {WoW}

Jan 3rd 2012 4:04PM First I want to say that I am glad you found your UI to your liking, everyone is different and no two UI's are the same(unless you just love the default UI).

That being said, I had to go back and count your addons, and you have 14 of them. That seems like a lot of tweaks for such little payback. I am wondering what the total memory taken up is right off the bat. Yes a new computer will help run that, but thinking of a troubleshooting perspective as well, that's a lot of addons to try to figure out which might eventually break on you.

Another of my big pet peeves is a damage\healing meter which I talked about last week or so. There is no need to see one in a fight unless you are trying out your rotation on a target dummy. They should be minimized at best and referred to after a fight, not during. Yours takes up a big hunk of real estate as Mathew mentioned.

I do love the open space and you should be able to tweak more of it out there once the meter shrinks or goes away. I wonder how much of it you can hide with Kong, but that would just add another addon.

I will send mine in to Mr McCurley and you can mock me back if it gets posted :-)

Silvarna

Reader UI of the Week: Cleaning up a distressed laptop UI {WoW}

Dec 28th 2011 12:49PM Couple other things... get rid of Skada\Recount etc etc, you don't need them during a fight, if you need to see your dps\healing\interupts yada yada do it at the end of the fight or dungeon or raid. You don't need the distraction of trying to out dps someone and paying attention to the fight.

It looks like he has 4? mount icons, pick your fav ground mount and flying mount and you can always switch them out as needed.

If using the B button is not your thing use Bagon, its just one bag button(if you need one) and then with the new space at the bottom you can pull down your side bar into that area.

I would also move your minibar to the top of the screen to create more space down there in the lower right. Between moving the bags and the minibar you should be able to fit the side bar buttons in that area. I will send in my UI in and maybe it will give you some ideas.

Silvarna

Featured Galleries

Mists of Pandaria Beta: Ruins beneath Scarlet Halls
Mists of Pandaria: New warlock pets
Female Pandaren Customization
Mists of Pandaria Screenshots And Concept Art
Mists of Pandaria Screenshots of the Day
Kalimdor in Minecraft
It came from the Blog: Lunar Lunacy 2012
It came from the Blog: Caroling Carnage
It came from the Blog: Hallow's End 2011

 

Joystiq

Massively

Engadget