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Patch 4.3: Guild masters can now be impeached {WoW}

Sep 27th 2011 6:57PM To be fair, impeaching someone is also different from removing an active leader whose policies you don't agree with. Congressional Republicans really messed that definition up back in the 90s, which is where I imagine your confusion comes from.

Hacker groups tried to take down WoW ... and failed {WoW}

Aug 22nd 2011 12:49PM It might be news to you, but the government *already has* big brother laws and tracks the internet. Remember the NYT scoop on wiretapping in the US the telecom industry at the behest of the Bush Administration? That was before 'hacktivism' became anything like a mass movement.

Anonymous and LulzSec are destructive and they do do horrible things to innocent people, but frankly, their more political activities are a response, not a cause or a symptom, and they're entirely justified.

The Queue: My "Glimpses" prediction {WoW}

Aug 12th 2011 11:09AM Why doesn't Baleroc have a fiery whip and a knockdown mechanic?

WoW Rookie: How to deal with disruptive players and hate speech {WoW}

Aug 11th 2011 10:08PM Yeah, if a child isn't mature enough to deal with obscene language, why are you letting them play a game about two factions at war with all manner of vile beasts, as well as each other? For real, someone who's going to be damaged by /trade is too young to appreciate the moral complexity of, for example, the slaughter of the druids in Stonetalon or the sack of Camp Taurajo.


Besides which, why hasn't anyone considered whether it's okay to inflict a nine year old tank on some poor pug? I'm not saying it's impossible, per se, for this kid to be a decent tank at 9 years old, but I find it highly unlikely.

Scattered Shots: Marksmanship hunter scaling {WoW}

Aug 11th 2011 1:39PM Frosty, it's columns like these that make me happy & proud to be a hunter.

Drama Mamas: It's time for That Guy again {WoW}

Aug 1st 2011 10:21AM ^This

It's an unfortunate fact that there are very few players who are both (1) Competent to evaluate other raider's play, (2) Confident enough to speak up with appropriate criticism, and (3) Courteous enough to do so without coming off as "That Guy."

It's unfortunate that this "That Guy" is as much of a jerk as he is (reported to be), but Hurt Healadin seems like he's more out of place than he realizes. Raiding once a week and not making up the VP difference with Zulsjust isn't reasonable for a guild trying to make "progression," whatever your definition of the word is.

The Queue: Lore and the order of the novels {WoW}

Jul 26th 2011 11:47AM As a hunter, I'd answer your corollary in the positive, though I personally think it would be a positive change for the game. Warlocks are boring anyway.

otoh, from what I know of warlock pets, it would be really big change mechanically. Hunter pets are only differentiated in which buffs they bring to the raid, and which tree they belong to. To imitate that, a lot of the uniqueness that warlock pets still have would either have to be lost (and the class would have to be rebalanced around that loss), or each of the current warlock pets would have to have their own tree, which would be a whole new set of issues.

The Queue: Lore and the order of the novels {WoW}

Jul 26th 2011 11:42AM Q for the Queue:

From a lore perspective, how big is the world, and how many people live in it? When representing an entire world (and a half) in an mmo format, a lot of stuff gets abstracted, and would be boring both to program and the experience in game. The small farm to capital city ratio is a good example of this (it's way too low, for anyone wondering), as is the number of NPCs participating in supposedly epic battles involving thousands of combatants. My question is, just how much of the world is abstracted and not visible in game? Are there multiple towns and outposts that are supposed to exist in, say, Ashenvale and just aren't coded into WoW? If not, does that really mean that the total population of Azeroth and Outland is only in the hundreds of thousands range? If that's true, that means the world itself is much smaller than Earth, otherwise there'd be no need for the Orcs and Night Elves to compete for resources, among other economic constraints. I've never had the time to invest in extra-game lore sources, and suspect that demographics aren't a major theme in the novels anyway, but I've always wondered about this.

Scattered Shots: The DPS value of skill {WoW}

Jul 14th 2011 12:57PM Two thoughts:

1) Try to objectively evaluate the relative workload of your duties against those of other DPS. My guild is 6/7, and off hand, I can't think of a single fight with mechanics that work against hunters to any great extent. Shannox is a target switch if you get face raped, Beth'tilac is taunting spiders down every 8 second and dropping a frost trap once in a while (if your raid's AOE is weak), Rhyolith is lolhunterturrent, Alysrazor is an occasional interrupt which can actually *increase* your dps, Baleroc is just a bit of movement every minute or so, and Staghelm is again just a bit of movement and a retarget. In all of this, only Baleroc, Beth and Shannox have *anything* that singles out hunters, and all of their hunter hate mechanics are pretty trivial. Beth is by far the worst, and even she isn't that bad unless you're the *only* dps taunting spiders down.

2) The best way to evaluate your performance is to take a World of Logs, and then compare your shot/time ratio shot by shot to those of top end hunters. This gets weird on fights like Alysrazor, but on Beth, Staghelm, Shannox, etc. you can get a pretty good idea of where you measure up just by looking at your SPM (shots per minute). Be sure to compare yourself against a hunter with a similar rotation.

The Queue: Effortposting {WoW}

Jul 8th 2011 12:55PM Deathwing appears in BWD in human form, after you've defeated his minions and before you click the orb to activate Onyxia.

He also appears in *every single* heroic BWD fight, to deliver sarcastic one liners and provide a semi-believable pretense for there being a heroic mode.

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