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Jul 1st 2011 10:43AM +1 Caliea, "casual" does not mean "flaky."
Jun 30th 2011 9:50AM Sure they have: Pet Focused, Ranged Physical, Ranged Magical. There you go.
I feel like your understanding of the psychology of hunter players is poor. Plenty of people play a hunter with little appreciate for the fact that it's a pet class, me among them (I actually greatly enjoyed the shadow warrior class in WAR, which had no pet). It's not necessarily about being a l33t sn1p3r, it's just that there's no other class that falls anywhere near the archer archetype.
Jun 30th 2011 9:28AM Instead of a self heal, change Counterattack into an Ice Block equivalent! Perhaps have it buff Feign Death to make us immune to damage for the first 10 seconds?
Also: Severance. Superior Violence. Song and Victuals. Seeker Vaccine. Simple Vivisection. Hit me up for more.
Jun 29th 2011 6:23PM Sounds more like the impressions are "OMG Interesting trash???" That might just be me projecting, though.
Jun 27th 2011 5:08PM What should Blizz do to make the game more "user friendly?" Have players learn glyphs automatically, instead of having to buy them? Take out enchants, since they're not really part of the PvE or PvP experience, and just extraneous? Take out leveling?
I respect the preference for a more streamlined play experience, but at its core, WoW is about having a character, and having that character be more powerful as time goes on (this even applies to the auctioneer game, if you're willing to concede "X many crafting toons" as "More power" for a player), and running content with them.
If you take out all the content that doesn't directly involve delving into dungeons and slaying dragons, you no longer have WoW, you have DotA. Maybe you also have ten player coop Call of Duty; I dunno. I'm not saying necessarily that that would be a bad game, but that's not the game you paid for when you bought Warcraft, and it's insulting when you try to play it while the rest of us and gearing for progression.