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Mar 31st 2012 1:28PM I'm also hoping for a short quest chain where we have to find six Harmonious Elements and use them to defeat a powerful Sha of Chaos. Voiced by John de Lancie.
Mar 30th 2012 6:58PM "Technically, as I write this, the Dragon Soul isn't actually dead yet, nor do raids really die so much as either become outdated or revamped."
Old raids never die; they just fade away
Mar 16th 2012 7:14PM You could call it "Entitlement Complex!"
Then nerf it once a couple of hardcores have gotten it and watch the irony-laden fireworks.
Mar 16th 2012 7:00PM This actually seems like a great way to ID players who buy gold. Audit everyone who earns the achievement. If a giant lump sum of gold suddenly appeared in their bag and didn't come from an alt, time for the ban hammer.
Mar 16th 2012 6:55PM Time has continued to move forward? Somehow, this must be Activision's fault.
Mar 16th 2012 10:08AM I don't think you'll ever get inflation under control with cosmetic, one-time purchase mounts or costume items. If you want to drain money out of the virtual economy, you'd be better off with something like a vendor that sells a 1000g consumable, +5% healing, damage done, and HP for your whole raid group, lasts 30 minutes and doesn't persist through death. It wouldn't be too onerous, not necessary for raiders to tackle the content (but of course serious guilds would use them on every attempt anyway) and would drain money away constantly throughout the expansion.
I'd also point out that people who are sitting on a gold capped toon not spending it on anything are effectively also removing gold from the economy. If that money were flowing through the economy things would be even worse than they are now. We'll see some crazy price surges right after the new expansion launches.
Feb 29th 2012 12:04PM Luotian
The MLP subreddit maintains an episode guide and streaming links. I don't know what WoW Insider's policy on linking that kind of stuff is so I'll just link the subreddit itself. The link to the guide is on the right hand side under "Latest News"
Feb 15th 2012 7:49PM I think you're misremembering the reason Hunger for Blood (Which I believe is what you're referring to) was taken out. It was only available to a single spec (assassination, I think), and Blizzard used the damage boost it gave as a very blunt tuning instrument to keep the playing field between combat and assassination level. It wasn't removed because it wasn't fun, it was removed because mastery gave them a better way to do the same thing.
Rogues still have Slice and Dice, which is a fixed % damage increase we're expected to have 100% up time on. I think the suggestion to give other abilities the bonus of refreshing it is a better solution than removing it entirely