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Scattered Shots: Marksmanship hunter scaling {WoW}

Aug 14th 2011 1:24PM guys the dps difference is minimal really, like someone said 2-3k dps wont be the difference between a kill or wipe, this expansion has seen balance throughout all specs where as in previous content there was only 1 raid viable spec per patch and i imagine if things do get out of control for blizzards liking, they'll fix it, your also forgetting that mm dps drops significantly through movement, bm does not as your pet does a significant portion of your dps and survival has massive aoe increase over mm and bm, your all forgetting about pvp as well this isnt just a pve game, another thing all specs are raid viable so stop QQing and just play the game, most dps increase comes from player skill anyways

Scattered Shots: The DPS value of skill {WoW}

Jul 14th 2011 9:09AM ive tried that and i melee swing well before i reach the crytal so my guild just uses the tact we have now, it works for us and 4 dps rotating on crytals is more than enough, also hunters do have mitigation, you should use glyph of raptor strike to gain 20% mitigation, thats better than a few classes such as mage

Scattered Shots: The DPS value of skill {WoW}

Jul 14th 2011 6:31AM id like to just agree on the rng contribution to dps, and to state how much of a difference it makes. On my guilds progress kill of Baleroc i did 25.5k average dps as MM, because i do 10 man and we don't move him i don't have anything to do with the crystal debuff due to the range limit of hunters (which i hate), now on our second kill i did exactly the same, i didnt move and only had to concentrate on my rotation, this time i did an average of 27.5k dps and i only changed my t11 helm for helm off Shannox, that does not give a 2k average dps increase, also i had all the same buffs covered as the progress kill and had BL both times used at the same time, the only factor left to consider for the massive dps increase was rng

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