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Aug 26th 2011 1:18PM It depends. How important is progression to your group? The article assumes that progression is a priority. If it isn't, and you just like to goof around in Vent while wiping a lot, then there's no need to worry about performance in the first place.
Aug 26th 2011 1:08PM If you want to quibble over my estimate, then let me put it another way.
I have been leading raids since vanilla WoW.
I have had more poor DPSers in those raids than I can possibly recall.
Not one of them - NOT ONE - has every been able to offer up a valid excuse for their poor DPS beyond:
- Lack of skill
Some of them are genuinely time-limited, and don't wish to spend the time correcting the above issues. That's a perfectly valid position, but not if you want to raid.
Aug 26th 2011 1:00PM That's odd, the comment system ate most of my post. I'll try again:
Yes, "low DPS is caused by SOMETHING"... and over 90% of the time that "something" is a lack of skill, willful ignorance, or both. Heck, 90% is probably too generous, it's probably closer to 99%. The point the article is trying to make is that explanations beyond mere skill/ignorance are the exception, not the rule.
I, too, would have liked to see the role of coaching addressed more in the article. However, you can lead a horse to water, but you can't make him drink. Someone offering the excuses mentioned in the article probably isn't going to be very receptive student.
""they are but one player; you've got nine or 24 others to look out for as well." This is an attitude is completely foreign to me. I would never look at my guildmates this way, and if people my raid leader saw me like this I would drop guild in a heartbeat. I don't want to be a nameless cog in a machine..."
Wow. You COMPLETELY missed the point.
If you "value your guildmates as friends", then you shouldn't expect them to carry you. And if you're doing significantly lower DPS than your friends, they ARE carrying you. The raid leader is responsible for making sure that doesn't happen. It has NOTHING to do "nameless cogs". Where did that even come from?
Aug 26th 2011 12:51PM Yes, "low DPS is caused by SOMETHING"... and over 90% of the time that "something" is a lack of skill, willful ignorance, or both. The point the article is trying to make is that the other
Aug 22nd 2011 9:51AM Yeah, when the foundation of the entire article is multi-tree tanking (something that seems extraordinarily unlikely to happen again) I think any further speculation beyond that point is kind of a waste of time. It's just too shaky.
Still, I sympathize with having your previous subject effectively invalidated by the threat changes, so Mr. Rossi is still okay by me. :)
Aug 22nd 2011 9:32AM Gatherer for me as well. It was early 2005, and I didn't know anyone on the server yet. Thus, farming ore for blacksmithing (and selling the surplus on the AH) was extremely helpful. But I HATED that the game didn't track the nodes I had already gathered; it felt like starting over from square one every time I wanted to farm up some more ore.
Aug 2nd 2011 9:47AM * The patch that killed the Arcanite Reaper. =(
For the unitiated, before weapon speed was normalized in this patch, the calculations that went into special attacks often used time-between-swings as a multiplier. This meant slow Rare weapons were often better than faster Epic weapons. It was pretty backwards, and a needed change. Still, the Arcanite Reaper (one of those slow Rares) was a huge status symbol for a very long time given the difficulty of crafting it and its unbalanced power level.
* The buyback option at vendors was a wonderful addition.
* It's funny that we once looked back on the Silithus revamp as a tremendous improvement on WoW questing, considering that it's now considered the worst zone in the game.
Jul 27th 2011 9:23AM As fun as the plague was, I can't help but roll my eyes whenever someone tries to hold it up as an authentic model of a real world plague. The comparison breaks down on a very fundamental level: You can't actually DIE in World of Warcraft. People (at least, sane people) in the real world would not actively work to contract and spread a lethal plague.