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Dec 19th 2011 9:58AM not first
Dec 17th 2011 9:26AM /roll!
Come on! No snake eyes!
Dec 16th 2011 7:30AM I suggest an alternative to your !. suggestion:
Instead of (or perhaps in addition to) looking to spec to decide whether to apply the Need Bonus to the roll, the system would take into account the current item level and stats on the gear you used in the encounter to determine if the item you are rolling on is actually an upgrade for you.
You are a rogue already rocking iLvL 390 daggers? The system will recognize that the raid finder weapons would not be an upgrade for you and so you don't get the bonus for the raid finder roll when daggers drop.
You are an enhance shaman? The system will recognize that you have an agility trinket equipped and not an intellect trinket and won't consider an intellect trinket to be an upgrade for you and so you don't get the bonus for the raid finder roll when the intellect trinket drops.
You are using PvP gear to cheese the iLvL restriction to get into the raid finder? The system will recognize the resilience on your gear and decide that none of the PvE gear that drops is an upgrade for your PvP gear (because it has no resilience even though it's a higher iLvL) and so you don't get the bonus for the raid finder roll. Now go and farm heroics like the rest of us had to!
Dec 16th 2011 6:57AM /roll
Dec 15th 2011 11:09AM I like contests!
Dec 14th 2011 1:27PM There is another option as well:
pick up a scab to replace those who are on a holiday strike. Myself, I'd be happy to step in, especially for the first 4 bosses of Dragon Soul.
Why, yes, I do play a rogue not affiliated with a raiding guild. Why do you ask?
Dec 9th 2011 2:06PM Very rational and well-reasoned opinion, this. And I'm full agreement. Epic gems will be a perk, not a balance-breaker.
Also the Archbishop called in to say it's "Paw-ah!", not "powa".
Dec 9th 2011 3:28AM TL:DR Sony screwed up SW:Galaxies through the NGE change that essentially turned the game into a WoW clone. The irony now is that the thing that made it a WoW clone was the switch to WoW-style talent trees; and now Galaxies is no more and Blizzard admits talent-trees are a poor design choice.
I plead that Bioware not make the same mistake Sony did and just give us another WoW-clone. As Walt Disney said, learning from personal experience: "You can't top pigs with pigs." (Speaking of the lack of success of his 3 Little Pigs sque-quels)
Dec 8th 2011 8:53PM Regarding the fact that Blizzard felt that the talent tree design was a flawed design:
I remember when Sony did its big change in SW: Galaxies to incorporate talent trees. I thought they were doing it to copy the success Blizzard had. Very ironic decision, now looking back. For me it just wasn't as fun playing another SW game that was just a clone of another franchise. (SW: Galactic Battlegrounds, I'm looking at you. *cough*Age of Empires*cough*)
It's interesting that GC and Blizz think the solution is going toward a smaller matrix of fewer, more poignant choices. I think Sony failed in changing away from it's original talent model to the WoW model and that is what started the game going downhill. The original model was so fun because it was open-ended: you could create your own class by choosing the talents you wanted, essentially. You want to play a combat medic? Choose a combination of healing and combat talents, in any varying combination that made you more powerful at healing or at combat. You could choose a cookie-cutter build and become a really powerful healer or fighter if you wanted, but you didn't have to.
I think that worked in SW: Galaxies because (warning: potential stereotypes incoming) SW players seemed to gravitate more towards RP rather than min/maxing, whereas the WoW population certainly seems to be the opposite. In WoW, min/maxing is king and so the desire for cookie-cutters are something WoW developers just have to expect and deal with. I think the SW: Galaxies player base generally didn't care as much about min/maxing so that didn't need to be as much a concern for the Sony developers, until they screwed up and made it one by switching to WoW-style talent trees.
Dec 7th 2011 3:47PM As mentioned in a previous Queue (I think), El's fishing guide was a good resource for drop rates on the Sea Pony.
A lot of the comments there said it dropped after 200-400 casts. Mine, personally dropped after 702 casts. For fishing achievement hunters, the Steelscale Crushfish (for the achievement "The One that Didn't Get Away") also dropped for me 3 times in the interim: at cast 190, cast 224, and about cast 670. Other comments also seem to confirm this as a pretty good place for that achievement. For me, personally, it was much better than over 1000 casts in fangtooth herring schools and still no herring dagger.