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Dev Watercooler: Mists of Pandaria looting explained {WoW}

Mar 27th 2012 1:43PM hmmm... somehow 60% of my comment was lost the first time.

As far as LFR loot, I think the current system would be fine with a couple minor changes. It's always a bit of a bummer when someone wins a drop you really wanted, but it doesn't really bother me if it's going to be put to use. What really irks me is getting to the end of the raid and seeing "WTT [item you could really use] for [item you couldn't roll on because of class restrictions]". I think making anything needed immediately soulbound so it can't be traded would work better. To avoid the problem of someone accidentally hitting need, there would be a 2 minute window to give up the item to the next highest roller only. I think these changes along with the idea of allowing us to loot bosses until we win something would alleviate most of the problems with LFR loot.

Dev Watercooler: Mists of Pandaria looting explained {WoW}

Mar 27th 2012 1:36PM As far as LFR loot, I think the current system would be fine with a couple minor changes. It's always a bit of a bummer when someone wins a drop you really wanted, but it doesn't really bother me if it's going to be put to use. What really irks me is getting to the end of the raid and seeing "WTT for

Raid Rx: Mists of Pandaria healing additions, changes, and thoughts {WoW}

Feb 26th 2012 1:15AM I see your point with Might Bash, and I do think they took a good step in making it usable in all forms. It just seems that of all the healers and all the druid forms, resto got the least amount of love. I know a lot of people probably feel that way about their class/spec, but I've looked at this from the perspective of both my priest and paladin and I'm fairly excited for their changes. Anytime things change some people are going to like it, some aren't. I just can't imagine that there are too many resto druids who are psyched about the changes the way I am about my priest. With such a long way to go maybe we'll get lucky and blizzard will add some more interesting choices, or make the current choices more useful in more situations. Admittedly, the current talents are a step in the right direction compared to what was initially released. I think the goal is just to make sure blizzard is aware that there's not much for resto druids to be excited about right now and make some changes accordingly.

Raid Rx: Mists of Pandaria healing additions, changes, and thoughts {WoW}

Feb 25th 2012 11:30PM I'm glad I'm not the only one underwhelmed by the resto druid changes. For wanting to have more "meaningful" choices we really only have 2 tiers with interesting talents (30, 60). 75 and 90 are pretty much automatic, and it's really disappointing to have your level 90 talent boil down to "use 2 GCD's to get 20% of your health every 30 seconds". Dream of Cenarius could become interesting with some changes (shorter cooldown or buffing all healing spells for 30 seconds are the first 2 that come to mind). I really see myself switching out my druid for my priest because I don't see druids being able to keep up with other classes and 2/3 of the talent tiers are really uninteresting.

Heart of the Aspects video and giveaway {WoW}

Feb 15th 2012 11:11AM That thing looks awesome

Looking back on healing in Cataclysm {WoW}

Feb 1st 2012 12:12AM I actually stopped healing at the beginning of the expansion, came back just before patch 4.1 and stopped until 4.3. I think healers were probably a bit OP in wrath, where a good/well-geared healer and a tank of equal value could more or less make up for low dps, people standing in fires, etc. That said, at the beginning of Cata it seemed like everyone had to be perfect all the time and if someone wasn't, I had little to no chance of salvaging the situation.

I mentioned this before, but I'd like to see a model for healers where we're not casting heals all the time. Maybe even only 50% of the time. Devote the rest of our resources to damage (maybe more mechanics similar to Disc priest A/AA build), or very short duration buffs to specific party members or the whole team. I think it'd be an interesting option to have a channeled spell that increased the party's attack power by a certain amount, and another one that increased spell power for the duration. Another one could be a 10 second, 1 target, attack power or spell power buff, with a 30-60 second cooldown.

I know it sounds weird for a healer to say they don't want to heal all the time, even in the healing role, but I think it would be much more interesting to see healers take on more of a support role in combat instead of trying to max out Hps.

The Light and How to Swing It: How to compare intellect and spirit in Mists of Pandaria {WoW}

Jan 15th 2012 10:25PM ^This!
I absolutely hated the first month or so of the expansion as far as grouping went. It wasn't difficult encounters or not knowing fights that made things frustrating, it was people constantly standing in bad screaming about how they were dying or refusing to CC mobs because it was "unnecessary".

I was really hoping for a bigger change to the current healing model. I really like Disc. priest right now and their ability to cause damage while healing. Obviously the damage isn't as good as a straight DPS'er (except in some groups...), but it felt much more active than just spamming heals the entire fight, barely taking your eye off player health bars. I'd like to see each healer get a similar option. It doesn't even have to be damage, it could be something like applying powerful short duration buffs to party/raid members, or debuffs and other annoyances to mobs. Instead of just constantly healing through wave after wave of damage, force us to be a little more diverse in our actions.

12 Days of Winter Veil Giveaway: 1 year of MMO-Mumble service {WoW}

Dec 20th 2011 4:05PM That would be awesome

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