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Nov 6th 2011 9:04AM While the scenarios in the Breakfast Topic might make sense, I cant see any kind of split so radical that it would cause the Worgen, Night Elves and Draenei to engage in open combat against the Dwarves, Humans and Gnomes. Same for the proposed Horde division, except for perhaps the Forsaken. And without major revamps to every zone, what does splitting the factions, especially along those lines really accomplish? It seems arbitrary to me.
No, if I third faction were to ever be released, it would have to be a faction that would have good lore reason to be at odds with both Horde and Alliance. Personally, I think there are enough bipedal humanoid races in the Burning Legion to lay the groundwork for a new playable faction, but if they were to have Druids, Paladin, and to a lesser extent Monks and Shaman, there'd need to be some DAMNED good lore behind it.
Nov 2nd 2011 5:04PM My First set of raid/tier armor was Valorous Redemption, back in Wrath. My guild ran Naxx10 quid a bit, and I was the only Holy Pally other than the occasion pug healer. That story isn't nearly as interesting.
My first set of matching armor was mail from Scarlet Monastery, but it wasn't the Crusaders set. Over the course of leveling by Tauren Arms warrior from 30-39 back in vanilla, on Dark Iron, I ran Scarlet Monastery as much as I was able to. It was without a doubt my favorite dungeon. Anyway, I had a huge amount of luck amassing the green quality Renegade mail set. I was able to collect 5 pieces by myself, and seeing if I could complete the set before hitting 40 became a minor event on the server. I remember I bought one piece of the auction house, one piece was gifted to me by a level 60, and I managed to get the last piece somewhere at level 39. There were better items that dropped during that time, for sure. But everyone knew me as "That cow with the dark blue armor" and damnit, I had a reputation to maintain.
My main now is a Paladin, so mail is out of the question, and I've already got full T9 that I intend to wear. However, I've been leveling a shaman as a second main. I haven't truly decided what his Mog set should be, but maybe I'll track down Renegade Mail, for the nostalgia factor...
Oct 31st 2011 1:28PM To ATDGL:
You mention that you've kept in contact with friends who have stopped playing. Is "Dan" one of those people? If so, maybe talking to him about that situation might prove helpful. I'm sure he had similar reservations when he handed the reigns over to you.
Oct 31st 2011 12:35PM More varied back slot items. Don't necessarily have to be capes. Examples: Quivers, backpack, the liquid tanks you get from gnome/goblin quests, that fiery thing that floats behind Paladin t12, angelic wings and so on.
Oct 30th 2011 5:30PM I totally want a Tinker class. I had a pretty solid design overall, but the announcement that ranged slots would be removed kinda of through a wrench into my plans. Wears Mail, and can use Daggers, 1/2h Axes, 1/2h Maces, 1h Swords, Guns and Crossbows.
The Tinkers resource would be called Pholgiston (which is a thing in WoW) that is similar to Energy/Focus, wherein the pool start at 100/100 and regenerates fairly quickly. The kicker is that the Tinker revolves around creating different objects within the 3d world. (Robots, turrets, aura generators, ect). When these objects are deployed, the overall pool of Pholgiston shrinks. So if the basic robot casts 20 Pho, when the robot is deployed, the total Pho pool left is 80/80 that can be used on abilities or other deployables. The challenge then becomes balancing having enough of the right deployed items for the fight, versus having enough for your abilities.
The three trees are:
Siege - PvP/DPS: Siege Tinkers specialize in aiding their allies on the battlefield. They can deploy stationary turrets and some light vehicles (usually only outside) for themselves and friendly soldiers to use, can set minefields, and can create seaforium charges on the spot to destroy objectives.
Robotics - Tank: Robotics tinkers are masters at creating automatons to do their bidding. Each has a highly durable robot who is a constant companion, which are often deployed to soak up incoming damage. In order to increase performance, tinkers often add armor and weapons to their creations. (So basically, it's a pet tanking class, where the gimmick is that it has slots for equipment on the Pet Pane in the UI.)
Explosives - DPS: Specializing in the use of grenades and other things that go boom, this variety of Tinker is all about dealing damage.
Races: Gnomes, Dwarves, Humans, Draenei, Goblins, Forsaken, Blood Elves, Orcs.
Oct 29th 2011 1:45PM I gotta say, I really like the song attached to today's Queue.
Oct 29th 2011 1:38PM There's a few I truly love and some I'm not a fan of at all.
Humans: One of my favorites. Elwynn, Westfall, Redridge and Duskwood all have interesting storylines and while having different atmospheres still somehow feel like a cohesive feel all the way up to level 40ish.
Dwarves/Gnomes: Another good one. Technology in WoW has always been the reason I can stomach the game, and is what sets it above all the other pure "swords and sorcery" themed MMOs. Plenty of technology in the zone, Gnomergan. Not to mention Ironforge has always been my favorite hub grade city, and I feel Dwarves presently have the most intriguing racial storyline.
Draenei: While I wish the zone had received some love in Cata, I've never disliked it. My only Draenei character is a warrior, and for whatever reason, I feel like eventually joining the Hand of Argus is fitting.
Night Elves: Yawn. I don;t know why, but I've never really been able to get riled up about Teldrassil, Darkshore, Ashenvale, Feralas, Felwood, Winterspring, Silithus or Hyjal. Anything prominently Night Evlen, really. I feel like the primary motivations in these zones can be boiled down to "save the rainforest" which while important, isn't a compelling reason for adventure of epic proportions.
Worgen: Gilneas is hands down my top pick for starting zones. I love the feel of the zone. The architecture and the landscape are top notch. The questline is bar none my favorite. In fact, my biggest issue with WoW right now, and the only credence I lend to the calls of Horde favoritism is that it was decided that finishing the Gilnean starting experience and fleshing out their story was deemed unimportant enough to cut from the launch, and still receive no update a few major content patches later. (Honestly, who the hell honestly would have picked Rise of the Zandalari over a fleshed out Gilneas and a new dungeon added to the normal dungeon rotation?) But I digress, as this is turning into a hangover rant. Suffice it to say, I feel that leaving Gilneas the way it is is slap in the face to any customer who purchased Cataclysm with the hopes of rolling Worgen character.
Forsaken: The Undead have always been one of the more interesting Horde races. They;ve had a huge amount of development recently, as well. That said, I found Tirisfal fairly dull. I'm playing through Silverpine right now, so that I can actually experience the continuation of the Worgen story. I find it extremely annoying that this is even necessary (see above rant) however the zone is well done in of it's self.
Blood Elves: Of the two BC zones, I've always liked Quel'thalas better. I find Blood Elven architecture to be very easy on the eyes. It's also very cool that right off the bat you're getting pitted against what I feel are very serious issues (scourge infestation, arcane addiction) compared to some of the other zones. It's also a place with so much lore and history, and it feels nice to get to play around in all that.
Tauren: A Tauren warrior was my first character, so Mulgore will always have a special place in my heart. It is, quite simply, my favorite zone in the whole game, aesthetically.
Orcs/Trolls: I've never managed to level very far through Durotar, which probably means something in of itself. I'm no fan of the Trolls, which is why I've never leveled one. I have no problem with orcs, but have never had the drive to level one, not even tom complete Durotar.
Goblins: Much like the Worgen, the Goblin starting experience is absolutely stellar. I very much hope that the Hotrod is eventually added as an engineering pattern. Also much like the Woren, the Goblins need some more expansion. Where the hell is Gallywix, why the hell did Thrall appoint him as the Goblin leader, and what the hell happened to Undermine? (In my ideal patch 4.2, these questions would have been answered in that new dungeon.) I want to avoid another rant, however I will say that I'm extremely dissatisfied that Cataclysms new races did not receive enough attention.
Oct 21st 2011 4:51PM Although it seems like the over-all reaction to the Pet Battle system is overwhelmingly negative, I feel it'll be a nice addition to the game.
Blizzard has aimed to provide us something to do in our downtime once we're level capped. Archeology was an attempt at this in the long term. Many people feel Archeology is too simple. Now we're getting something that appears to have a great deal more depth than Archeology, and alleviates both short and long term downtime with a great deal more dpeth than previous attempts.
This is why I find it disheartening that the majority kneejerk reaction is to lambast the system. The only detractor I can think of is that it bears, in functional mechanics, a close resemblance to the Pokemon franchise. As I've always understood it, what made Pokemon "a kids game" was the way the story was presented, the themes of that story, and the cartoonist art design. The mechanics involved were what made it a popular franchise, still enjoyed by many adults years after the first release in the franchise.
Oct 21st 2011 4:10PM Blizz wants to earn the prized dollar from the Furry minded consumer.
Oct 21st 2011 3:50PM For all following and not at the con: MoP Preview page is up at the official site.