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Mar 12th 2012 9:56PM * The above reference is in regards to Elemental Shamans, Balance Druids, and Shadow Priests only as spirit is still an unnecessary stat for Mages and Warlocks...
Just to correct myself before people jump down my throat about them.
Mar 12th 2012 9:53PM I messed with that addon for a bit, but I found the numbers crunched by askmrrobot.com to be more true to fact than that addon. That addon only became useful for reforging if you put a great deal of time tinkering with the stat values for each class you used it on to fit just right in how things needed to be done. Also, it became cumbersome to use when it came to swapping back and forth to PVE/PVP hit caps.
Mar 12th 2012 9:48PM About the only time I see a need for a suggestion in terms of using reforging, would be for Spirit/Hit (spirit being for caster DPS that utilize it as hit), as when your playing a Shadow Priest or other caster DPS, you can find it hard to keep track of your hit between the two stats. Also by comparison, on those same types of caster DPS, it is almost certainly better to have spirit over hit so if you hit your hit cap, it would be safer to say reforge your hit off the hit items than the spirit.
Other stats that require being capped (like expertise) would be another thing to make a suggestion once you hit its cap for the class your using.
If anything, I would suggest a slight UI change to the reforge window that will tell you when you have hit your needed hit/expertise caps and tell you how much over each you have gone.
Mar 12th 2012 5:44PM Out of all the professions, JC and Engineering ended up getting a major shaft come cata epics. All professions are supposed to give you roughly +80 pure stat bonus (tailoring, leather working, black smithing, inscription, enchanting all kept their bonus stats relevant in the entire expansion). Because the cogwheels for engineers were only useable in the goggles, engineers really only had their +80 bonus available to them during the time they were gearing up for T11 content. JC's got their bonus early on in the form of about 81 pure stat bonus through their usual JC restricted use gems, but when the epic gem cuts came out these previous JC cuts became defunct and only provided a small handful of performance boosting power compared to the other crafting professions.
Also, while I do understand the use of JC token type dailies, I would like to see a research method of learning current recipes being added to JC's on possibly a 1-2 day cool down with a random pattern being learned (or even a random proc from their uncommon to common gemstone generator ability (the firestone thing)). This would help JC's out in being able to be even more diverse with the patterns they have available and may not isolate them to cutting mele/caster/agi user type gems only as most end up doing. As it is, jewel crafting gets pretty time consuming to get all the epic/rare cuts and it needs an alternate method of being able to pick up patterns that we may want or need.
Mar 10th 2012 8:38AM I am currently in a ten man raid guild, and the times I have raided with them or others of the same size, I have seen simply the MS/OS/DE roll rule enforced and a cap on token drops for given armor slots. I personally have never come across a DKP guild type loot system in any raid I have done, so I can't say how it works in either raid size.
Personally, I see an even lesser need now to set up a loot master type enforcement with the new need+ roll setting (albiet I am unsure if it can be set for raid groups outside of the LFR system as I rarely form raids myself). In the instance that need+ can be used in normal raiding scenarios, it would completely cut out the middle man and a dkp type enforcement module for armor tokens/trinkets/weapons/misc pieces of armor, and would leave all the rolls up to the system. While I would hope people would be honest in their Needing/Greeding/etc, it may not always be possible when it comes to people who don't normally raid with you and are just filling in. On the brighter side, most players in an organized raid of 10-25 people know what items they are meant to use and what they are not (as in mages/locks know to avoid spirit cloth/gear, plate dps know to steer clear of agility based weaponry, and so on) so there would be less confusion in terms of need rolling on things (unlike in the LFR where people needed everything they could get their grubby fingers on). In the event of a bad roll (such as a lock going for spirit gear), the raid leader can easily give them a nudge and tell them to give it to the priest (if cloth armor or wand) or to a healer/caster hybrid that can use spirit effectively.
Mar 5th 2012 5:53AM The Harrison Jones one for Archeology. Its in reference to Indiana Jones and the Temple of Doom and two in game NPC's.
Mar 5th 2012 5:05AM There are a few more engineering items that can sell for those who don't want to camp a vendor for a item spawn. In the outland item range, you have the Khorium Power Core, which is used as part of the Netherwing quests to unlock an additional daily when you reach a high enough standing with them. If your an alliance player (not sure of horde having any similar quests) there is another item that is required for a general quest in Borean Tundra at the airstrip (easily skipable, but still). IF anything, the Khorium Power Core can be a real cash cow since the mats are extreemly rare due to not being as rampantly farmed (fel Iron and adamantite ore tend to go for a lot if your trying to AH power level a mining/jc skill, let alone the motes needed). I only say the Khorium Power Cores can sell pretty good because if people don't want to wait out the spawn time for the one vendor that will sell one for cheap, they will go to the AH and shell out about 400-800 gold on them. There isn't a person I know that doesn't like the nether drake mounts, so business for these is relatively stable, though you still might need to relist them several times.
Feb 21st 2012 12:10AM No, Theramore is just being served their eviction papers and being told to pack up. Garosh got tired of hearing Jaina's excessive whining all the way at the north end of Duratar.
Feb 21st 2012 12:08AM From the old warcraft games, I always found that human druid/caster guy rather intriguing (the one that is poking Thrall and everyone in the side and telling them move to point C). He was a rather underused character int he plot of Warcraft III and then vanished completely when the Frozen Throne expansion came out. I would also like to see what happened to Neptunium (or whatever the water lord was called) as you know... he just gets kidnapped while we are digging into his dresser for phat loots.
Feb 19th 2012 6:47AM The stances are changing in functionality in MOP. Battle is main Single Target Stance, Zerker is AE stance.