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Sep 2nd 2011 3:39PM Well, it is a zero-sum game. There is going to be X damage done over Y period of time. If you healers can generate X+1 of healing over Y time, you win.
The teamwork thing and healing assignments are what get you into harder fights where the demand changes during the fight.. its light at some phases, its an insane rush during others. The healing team needs to know when to dip down into those reserves and when not to.
Sep 2nd 2011 3:07PM Some healing specs can heal faster than others. Holy priests can do big heals, but will get cut off by druids and pallys simply because their heals land first. I have played a holy spec in raids and healed 'normally, and came in 3rd or so in the meters and had 18% overheal. In the same raid config I healed my pants off and had 49% overheal.. and had the *same* amount of effective healing land.
On the other side of it, if a disc priest does nothing but bubble everyone and spam Prayer of Healing, they will probably be top of the meters. (By 5k HPS or more) This is because all their damage gets resolved *first*, and the PoH heals and Divine Aegis procs do the rest. Its not the most mana-efficient tactic, but it works.
The bigger deal from this article is the importance of healing assignments. That way no-one is wasting casts. It IS a team effort, and you really kind of want to save the 'panic mode' level of heals for when things are going badly. You don't want to heal that way as your standard approach.
The blog over at officerchat.org had a great set of articles on using WorldofLogs to analyze healer performance.. it had a lot of good *specific* things to look for as trouble signs for each class of healer.
Aug 31st 2011 12:43PM Never seen a raging flower before?