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3 things that need to change about WoW's auction house {WoW}

Mar 19th 2012 1:16PM Darkke, you are ignoring the fact that you'll just be sitting there with a stack of unsellable silverleaf at 10k while everyone else adjusts to the new gold levels and sells them for 20g a stack. Money wouldn't exist just because you say you want people to give it to you in a squishing scenario. How long it would take to be able to afford that 10k stack isn't a question of a month, but entirely up to how much cash Blizz decided to make available moving forward. It took over 6 years before the economy got as overloaded as it is now under the older rewards systems.

Regardless, Blizz has announced that squishing in general is off the table for now, as the player aren't ready for it, so it's a moot point.

3 things that need to change about WoW's auction house {WoW}

Mar 16th 2012 10:55AM Nah, Drak, that's a circular argument. Not that people are not greedy. They are totally, totally greedy and will do whatever they can to get money back. But with the absolute reduction of gold they wouldn't get anywhere by charging 10k for a stack of silverleaf. The money simply wouldn't exist any more in that quantity. Deflation would be inevitable. It would be more or less a reset to earlier economic levels.

3 things that need to change about WoW's auction house {WoW}

Mar 16th 2012 9:28AM They could also try gold normalization or gold "squishing," like they have been mentioning for damage and health levels. Part of the problem out there is that an enormous wealth gap has developed, enabled by the raw amounts of currency available.

So, example one, Blizz takes a flat percentage and cuts everyone's gold by that amount. A millionaire may now have, say, 10,000 gold instead of a million. The guy with 10,000 would have 100. lower the quest and item value levels to roughly vanilla level and let everything go from there. Not going to be popular with anyone, this, but it WOULD create a situation that favored wealth-spreading, since the "rich" would now be likely to have to spend higher percentages of their wealth on the things they want. Less-than-wealthy individuals could make do with old-timey notions like questing for money or grinding.

The other idea might be a tax system on the wealthy, another no doubt wildly popular idea with the rich. Blizzard has listed disparity of wealth as the big reason they don't want to put in another gold sink at this time. So, remove spare gold from the system by taxing people with over a certain amount of gold each month or week or whatever. Not enough to break them or make them hate the AH, just enough to bleed off enough gold from the realm so that inflation starts to come under control. In effect, the auctioneers become the gold sink enablers. They might even get extra in-game benefits for being taxed, like special status within their faction cities, or access to special thing IN those cities, kind of like the old officer rankings in pvp.

Just brainstorming, but Blizz does seem like they need some help with brainstorming here.

Gold Capped: Preparing for and making money off of Patch 4.3 {WoW}

Sep 28th 2011 10:40AM Maelstrom crystals will be able to be split into 2 Heavenly Shards by enchanters is 4.3.

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