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Feb 27th 2012 6:28PM I'm finding it hard to feel sympathy for pure dps classes only now needing to carry backup gear for different specs.
Maybe it's because I'm a Druid and have to carry around my tank set, a feral dps set and a healing set (as well as a pvp set). However, the argument that you need to convince people of your need for offspec loot is, at it's core, no different to me claiming need of healing gear for my offspec.
Offspec is offspec, it should always be of a lower priority than somebody who needs it for main spec. Should you get a piece of tier gear for your offspec before your Druid friend gets his first? I'll agree that there's a need for it, but putting forth the argument that it's tough because you can't perfectly gear your offspec doesn't garner sympathy. Welcome to the rest of hybrids and our not-quite-as-good offspec gear.
Jan 24th 2012 6:47PM I sort of agree and disagree with your when to use situations.
In the Ultraxxion and Madness fights, you need to save cooldowns for specific situations. Hour of Twilight on Ultraxxion and the Tentacle slam thing on Madness. With two 3 minute cooldowns and a 1 minute cooldown (the 1 minute cooldown is not sufficient to survive on it's own.) I tend to always expend a big cooldown and a small cooldown per attack which gets me through (even then cause FR doesn't actually reduce damage it can sometimes be a close call).
With that in mind I'm not as liberal in blowing my barkskin off cooldown, as it often comes in handy during these moments, if not in other "oh shit" moments.
One other point which isn't exactly Druid specific, but the use of defensive trinket cooldowns. For Druids anything with increased dodge rating or agility (and to a lesser extent mastery) can almost certainly be used defensively when things go wrong.
Jan 16th 2012 8:10PM @Valis
"That's a bit loaded don't you think? LFR does take a certain amount of real effort, especially if you've never raided before in your gameing life."
I have to disagree on this point. As a social experiment I queued for LFR as dps on my Paladin (which is mainspec prot). I proceeded to pretty much remain alt-tabbed for the majority of trash and barely contributed something resembling dps on bosses. I survived all the fights and walked away from tier shoulders. Probably performing the least of anyone in that raid.
Did I contribute any real effort? Hardly. Did I get my "entitlement" absolutely.
FYI I lead a raid on my main (Druid tank) that is currently 8/8 normal and planning to start heroics once post-new years numbers settle back. I honestly have no problem with LFR, it's done the game a world of service, maybe I'm just lucky that my guild/raid has been tight-knit and drama free for so long, but I honestly don't see a problem with all the new cross-realm raids/dungeons that are accomplished at the touch of the button, cause our small community still thrives.
Jan 15th 2012 11:47PM @Dural
Sorry but your comment is kind of silly. As others pointed out DBM points out all your timers, all your stacks and everything else you need to know about that you've mentioned. The later versions even have a voiced countdown to let you know when big abilities are going to hit.
I watch videos no more than the rest of my raid when we're learning a new fight and I don't have to do any more research than I need (or want to) just because I'm the tank.
Jan 8th 2012 6:44PM Karazhan wasn't fun for me.
At the end of Vanilla, our 40-man raid who had just barely scratched the surface of AQ40 began to break apart. It started with our GM quitting the game and leadership passing to an Officer (with myself as second-in-command). By the time it came round to raiding, our 40 man team was reduced to only 20 capable raiders, of which we had the class makeup of tanks and heals for only one raid. The result? 20 raiders rotating through a 10 man raid over a single week.
Progress was nigh impossible, we hit walls at Curator and then Shade where we spent a month wiping before the seams of the guild began to break. I ended up leaving after multiple arguments with the GM on how we could fix this problem. I joined another guild which was clearing Kara with three separate groups and pushing SSC (pre-nerfs). However that wasn't fun either cause I was playing with strangers, not guild-mates I'd been playing with for years.
Years later after Cata launched I took up the reins of a small 10 man raid in my guild. In 4.0 we managed 2/13H, in 4.2 we did 6/7H and as of now we are 8/8 and pushing our first heroic kills in DS. Am I having fun? Absolutely. I'm having the most fun raiding than I have ever had in 7 years of WoW.
The point is, fun is subjective. There's no technique or technology or style or anything that makes a raid fun. Fun is about playing with people you like accomplishing goals that are just a bit above your capability and fun is enjoying what it is that you do. It doesn't matter that Firelands was only 7 bosses and that once you did them in normal it was the exact same thing for the next 3 months. It was the fact that every week I was playing with people I enjoy playing with and accomplishing more than what we ever expected to do by patch end.
Dec 19th 2011 8:24PM My 10 man group started farming for the legendary the first day Firelands hit. By the end of the tier we were 6/7H and only barely managed to make our first staff 2-3 weeks before 4.3.
If you started just 6 weeks ago and haven't yet killed Rag, I can roughly assume that you're at best on the second stage of the collection, that's a good 3-4 months of Firelands you'll need to do to get that first staff considering you aren't doing any hard modes. Speaking from experience, this is far too long to subject your group to when there's such delicious new content available to them with far greater rewards.
With my group, our second recipient is on the final stage of the quest and we've unfortunately had to put his quest on the back-burner while we churned through DS. Now that we're 8/8 normal DS we've gone back and organised alt runs for Firelands to go through the quest. The majority of our group is tired of Firelands so letting people bring their slightly undergeared alts has done much to rejuvenate their enthusiasm.
Nov 7th 2011 6:23PM This.
The raid team that I lead is full of people taking the piss out of everyone else, it's not because we hate each other, but rather that we're so comfortably familiar with each other that we can tease and taunt each other and still be successful. Now at 5/7H we're doing well, having a blast and still telling each other how bad they are.
I couldn't have fun raiding without the smack talk.
Nov 6th 2011 6:43PM I'm not part of an elite hardcore guild. I run what I consider a casual, relaxed 10 man guild raid that is currently 5/7H. We raid twice a week for 3-4 hours. Which is why I define us as casual.
Whenever I read these articles about raid difficulty, there's always a big following of people who support the Wrath days and how it's too hard now and they can't afford to spend the time/effort/whatever and it's really tiresome.
I'll be downvoted for sure, but all the people who complain are those who refuse to get stuck into the content and get their hands dirty. I for one want to feel like I've earned my epics, not have them handed to me because I hit a spell on my bar once every few seconds. Most of the complaints I see are people being unprepared to learn fights, understand mechanics and to give it a shot, and to that I say, if you're not prepared to do the hard yards, you don't deserve the reward.
It takes no more than 10 minutes to watch a boss video, it takes no more than 5 to read the dungeon journal (you don't even need to load a website anymore!), instead of posting here you could be researching a fight so that when you face it, it's not a complete shock.
Everything in this game is doable, but you need to take some initiative and some accountability and realise that it's up to you to put in the effort.
Oct 30th 2011 7:57PM @ObiChad
A lot of what you're saying is "Cata raids are hard because things kill me and/or the raid." I lead a reasonably successful 10 man raid.(4/7HM). Lately, I've had a few of my core guys drop out due to real life, so I've had to fill in with what's available. Sometimes these people are not the best. I expect that they might need a wipe or two to familiarize themselves with an encounter before executing it perfectly, but that doesn't mean that they can't execute it perfectly.
There's a simple solution to the problem people are facing, execute correctly. There's a lot of fire on Alysrazor, yes, but after you've seen it once, it's actually not difficult to not stand in any of it. Magmaw's worms are bad, but they move in a predictable direction towards the group. If you get hit by one, move out of the group. Simple.
This all leads back to accountability. You are responsible for your own actions, if you stand in fire, you're doing the wrong thing and you're hurting yourself and your team, if you mess up, you're not being accountable, you're expecting the rest of your raid to make up for your mistakes. This is unacceptable, and this is what I believe Blizzard have tried to aim for in Cata, accountability for ones own actions.