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Mar 24th 2012 11:38AM A million points for the bob dylan reference.
Mar 16th 2012 4:23PM The british version of kitchen nightmares are amazing. Artistic, interesting, and real. "You didn't let him finish just like you wouldn't let me finish!." I love those.
Anyway, to all those main tanks out there. You deserve a special place in your guild and in the hearts of us all. Your guild leader and everyone else are free to play whichever class and role they want to while you are stuck lugging a shield around. I don't play a pally and I don't pve unless I need it for pvp, but I have seen the place main tanks are in. It is nice to have that prestige, but it is also a drag at times. Keep up the good work.
Mar 16th 2012 3:46PM There is needy. There is greedy. How about disenchanty? it would be a funny addition.
Mar 15th 2012 4:16PM I have a question regarding uis and mop. Maybe they can be answered here. Talents as I recall will be changeable on the fly. Maybe not in combat, but whenever you want to. If that is wrong please correct me, but if that is true, what is going to happen to hotkeys when we switch talents out. Does the new one replace the old one on our ui or will have to place our new ability in where the old one was?
Mar 2nd 2012 11:22AM My girlfriend has spent something like 6k gold on haircuts on one character. Maybe 10k overall. Ill just say that she enjoys her transmogging.
Nothing to feel anything about, it is a great feature. Best thing to come out of the cataclysm.
Feb 1st 2012 11:32AM As per normal with blizzard this xpac, the gearing setup was complete overkill. Blizzard could do nothing in moderation in cata. Do you remember 1800 honor points for tb wins? Overkill. Nerfs? Often overkill. Making heroics harder and longer (queue michael scott) with only blues for rewards, total overkill.
If they made heroics more difficult but provided nice rewards for your time and effort, that would have been great. Or, if they made them easier with the same blue rewards, also fine. But making them more complicated and providing weaker rewards was too much.