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Mar 31st 2012 2:02PM Final Boss: Yogu - A Mogu mystic with lightning fast moves but who does nothing 90% of the time. I kid. I kid... I love Yoda :-)
Mar 31st 2012 10:35AM No fair Noyou. He isn't whining about not getting a pass in general. His problem is that according to Blizz's announcement, first come first serve with the Annual Pass seems to be a fib. Either way, at this rate, we will all be in by Wednesday. So take some German medicine: kwischerbischen.
Mar 31st 2012 10:34AM @ Glaras
Blizzard servers = Skynet!? So Skynet killed us all because it died in PvP to a human rogue.
Mar 29th 2012 8:46PM Seems to be more complete than the Horde experience: very cool both of them). I agree with those who think these cutscenes are superior to Uldum: I hope they get voice-actors though...
Mar 29th 2012 8:35PM This is definitely a great way to help with itemization and to encourage exploring whole zones rather than rushing to the next zone ASAP. I'm not sure why at level 85-90, they are still worried about 'bad player traps' and am curious why they don't just offer full Class rewards per quest (like they say will happen with Blue rewards) instead of choosing for the player, but this is a huge improvement so long as they normalize the gold rewards for all players.
Mar 27th 2012 5:55PM Had to look around to stumble on this reply to one of my posts.
"Under the new system, you hope you win they roll and then will get a piece of gear. Hopefully the one you need. Same as before. You can now however, just go drop some valor and upgrade it to a 361, this week if it doesn't drop and then a 369 next week."
I doubt that the valor changes as outlined will be in game. The gear upgrading is something I have championed since I began playing the game. However, the implementation is my problem here: upgrading gear should have nothing to do with obtaining new gear. Valor has been working well thus far: this change appears to be coming from out of nowhere - unless it is designed to return to the daily chore style of play that was designed away months ago.
Mar 27th 2012 5:41PM I'm not horribly worked up over this. I just am sounding a warning for Blizz. The system is not changing: therefore the fundamental problem is not fixed. However, the method they are using to alter the perception of the problem - essentially managing the player population rather than genuinely responding to the player complaints - will backfire. I've even admitted that I could be made to eat my words.
However, as an example: the Affordable Care Act does nothing new with regard to insurance. As is, the system punishes people for being responsible and allows others to take advantage. The alteration to the system - the mandate - simply switches the impetus: the system cannot be gamed, and folks trying to will be punished no moreso than they are today. Despite this particular lack of change to the system folks are resisting it reflexively because it feels like a deprivation of choice.
The new system takes the option away to roll or not to roll, and removes the display of an item to make your mouth water. After years of operant conditioning, this change will completely change the perception of the work being done in completing content. Despite what folks may think about 'fun' it boils down to work done for some reason or another - intrinsic or extrinsic. WoW is an extrensic system. This new system is not. Suddenly folks are expected to run dungeons with no proof that things are being handed out (unless it advertises who won, and what they won, in which case the original issue remains - friction between winners and, for lack of a better term, losers).
I'm approaching this from an academic standpoint. Blizzard can do what it wishes with the game. I just think that based on years of sociology, political science, and management training that this new system will blow up in their faces. I maintain the initial thought thought from my post: I hope I'm eating these words in 10 months.
Mar 27th 2012 2:11PM LOL @ myself for "beated"!
Mar 27th 2012 2:10PM Three months in under the current system (Randoms, LFR, and a weekly 10-Man) I still have slots to fill. I've beated Deathwing's head in multiple times and never caught a new weapon - mine is still from the Trollroics on my tank.
Now they are stripping VP as a method to fill in the gaps. They are disabling rolling on a sub-optimal piece of gear to gain some traction because it is for Monks instead of Druids. They are guaranteeing that people will be more peeved at gearing in the next expansion by reducing player choice. Even if the new system is superior - a possibility I readiy accept - it will be perceived as a reduction is choice and be rejected by a great many people.
Mar 27th 2012 2:05PM Horribly unfair and sarcastic. Yet at the core... this post is made of pure win.
For whatever reason, they are taking player choice out of the equation to 'fix' a problem wihtout changing a thing. Then, for good measure, they are taking the system that few folks complained about (because it worked) - Valor - and are altering it to do next-to-nothing. Increasing item levels by buying them is not fun or innovative, and putting a cap on it means that you may max out unless you are in a raiding guild.
Slowing down content consumption seems to be a reasonable assertion to explain this inferior system.