Dec 12th 2011 9:34AM @ Conchshell
You didn't even read the article, did you.
Dec 10th 2011 5:33PM Q for the Que
Are the loot lockouts from normal mode and raid finder shared? For some reason I thought this was part of the change after the "Paragon (and other guilds) Exploit"
So if I kill Ultraxion right now on raid finder and I kill him tonight in a guild raid, will I be able to roll on gear in both?
Nov 21st 2011 10:23AM Sounds to me like The Officers Quarters could have handled this one as well, or at least I'm reminded of the mantra in that article of "always have written rules".
My guild for instance uses a loot council and has everyone's BiS list, and before every raid we're usually 90% sure of where every piece of loot that could drop would end up before we step foot through the portal. Just an example of how, if you're an officer, you should be getting clear and concise rules and regs started BEFORE the drama starts, especially over something as predictable as loot.
Nov 13th 2011 5:47PM @ Mackelli
As much as I love my and all other druids, the amount of performance boost from buffs and debuffs is huge, and an all druid raid would be missing most of them. Too many to list without getting tedious.
SO, yes, it is possible you could clear T11 and maybe some nerfed T12 normal with a well geared all druid raid, but highly doubtful you could do any actual progression. Plus think of the loot distribution nightmare.
Nov 8th 2011 6:32PM I'm really hoping for the Big Squish and its effects on old school content, probably for the same reason most people are against it. Take Illidan and the Lich King. Arthas beat Illidan in a straight fight before, but not by walking up to him, poking him with Frostmourne once, and saying "lol purples". The squish would help make Lore seem like it matters a bit more. Again, unless Ragnaros did some Super Saiyan training from when we vanquished him back to the Fire realms the first time, he should not be a thousand times harder.
I know this is an incredibly banal and oversimplified way of looking at it, but making older content more accessible means that the ENTIRE GAME will hold meaning to us in a real way, and not just the latest five zones, three dungeons and raid tier.
Nov 7th 2011 11:12PM "Like their Dark Lady, Forsaken keep the names they had when they were alive. As most Forsaken are human, these tend to be human names. If a Forsaken cannot remember their name, they may make up a suitable name or read one from a headstone. Some invent surnames that imply their desire to eradicate the Scourge. "
Not saying they all do, just that there is lore behind non-human names for Forsaken.
Zombies still inexcusable though.
Nov 7th 2011 11:10PM "Like their Dark Lady, Forsaken keep the names they had when they were alive. As most Forsaken are human, these tend to be human names. If a Forsaken cannot remember their name, they may make up a suitable name or read one from a headstone. Some invent surnames that imply their desire to eradicate the Scourge."
Not saying they all do, just there is lore behind non-human names.
Nov 7th 2011 5:36PM Not to go all "Red Shirt Fact Checker" on you, but undead ARE supposed to forgot much of their human life when reanimated, especially if they're former scourge. So they either read a name off of a local tombstone and take it, or choose a new one that embraces their new Forsaken life.
Still, Zombie and Rotted is a little too fourth wall for me.
Nov 2nd 2011 6:51PM I enjoy a good pun name but usually shy away from them for my toons. Only two exceptions, and neither of them made it past 70 before getting deleted.
Tauren Blood DK - Nosferatmoo
Worgen Rogue - Tracyworgen
Oct 26th 2011 4:29AM @Fletcher: QQ
@twbrienn: Remember they're nerfing Dragonwrath, so they're probably looking to keep from making the "way too overpowered" mistake again, and just stick to regular overpowered.