Oct 20th 2011 5:04PM "Though I do think that since being a geek has gone a little mainstream, moving past the stereotype of a nacho-dust-covered, bearded shut-in playing an MMORPG 24/7"
*Look at shirt*
Oct 17th 2011 5:52PM Also you got your example backwards.
DKs = Better single target, Warriors = Better multi.
Oct 17th 2011 10:35AM Great reads, and I love using these to make some spare gold in a fun way. Thanks Chase!
Also, 68W, E-5, 2-10th MTN. Be careful in the sand brother.
Oct 13th 2011 3:49PM I have to say I've never thought about how WoW has actually helped me before, and I'm kind of tearing up a bit after reading this. My wife got me playing after my first deployment, and thinking about it this game might really have helped save my life.
I was drinking nightly, really didn't care about work, and I was having a real difficult time connecting or talking even to anyone who "wasn't there". I still get somewhat nervous in crowds but at the time I couldn't be around more than a few people I didn't know without a lot of difficulty.
WoW certainly didn't fix all of my problems, and it took a couple years of Army counseling to help (which despite the rumors has become really wonderful). Thinking about it in light of this article though I'm realizing that meeting people in game and raiding with relative strangers, a place where I could isolate myself easily if needed by just logging off, may have had a lot to do with being able to reintegrate myself with my real world family and friends.
Great article, thank you.
Oct 12th 2011 9:40AM Hunter Misdirect
Hunter shoots the boss, boss turns angrily to attack, hunter looks innocent and conspiratorial and points at the tank.
Oct 11th 2011 7:21AM Mattheq: "Now we need to AoE heal? Really? I have zero interest."
Mattheq's Raid Leader: "Okay, who wants Mattheq's spot?"
Oct 9th 2011 8:06PM "Player not class" is more about Blizz recognizing that most players who raided, did so in casual 10 mans, and things have been tweaked for that direction. For instance shamans are no longer mandatory since other classes can bring bloodlust.
Same applies for healing. Yes you're correct every class has it's own unique strengths and weaknesses, and I also enjoy having that uniqueness. Players at the at the absolute cutting edge of progression still do and probably always will exploit that uniqueness (ask Paragon about that one), but for the vast majority of us, having your Paladin BE ABLE to effectively Aoe heal the raid if it's needed because of player constraints, then this is a thing to be cheered.
In short, don't get too stressed, Paladins are staying paladins and will probably reign supreme on tank healing for a while. They just won't absolutely have to anymore.
Oct 9th 2011 7:09PM Problem is for many situations it IS broken. As I mentioned above, they're breaking the "X Class = X role" system for various reasons, and in my opinion good reasons. For instance I know our 10 man group has 2 Holy Pallies and a Holy Priest. If for any reason our Priest isn't available for that night, we're pretty much screwed on AoE heavy encounters.
Oct 9th 2011 7:05PM Well I believe it's been stated by Blizz that they wanted to break the "Paladin = Tank Healer, Druid = Raid Blanket, etc." mentality in Cata, and bring about the ability to look at the players on your heal team and the encounter for heal assignments, and no longer feel compelled to have X class to perform X role. So this new AoE will, if anything will, hopefully put the final nail in that coffin.
Oct 8th 2011 10:49PM femaledwarf.com
All the maths a hunter needs.