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Breakfast Topic: What's your most anticipated patch 4.3 feature? {WoW}

Nov 29th 2011 8:19AM The patch as a whole.

I am not necessarily a Cataclysm hater, but the game has definitely slowed down when compared to previous expansions. One could argue the natural evolution of an expansion (and how it dies down towards the end) but I do not think we should have hit the wall already. We have a lot of gametime left before MoP launches.

This patch I believe is going to "speed the game up" on multiple fronts. The raid finder coupled with smoother, streamlined content means more players (hopefully) finding their way back. The darkmoone faire, transmog, and void storage will wrangle in even more players just by sheer curiosity. More players means more viable PUGs, better pvp (world or not) and a deeper economy.

I believe.

WoW Insider's first World of Warcraft memories {WoW}

Nov 24th 2011 4:00PM Wow, my very first memory is of Mulgore as well. My younger brother got me in to the game a few months after launch and I played it with him and his friends. At one point, we were all leveling in Mulgore (I was a warrior) and (which was alluded to by Aarons), the sky was pink/orange and the view was magnificent; not in my entire life had I ever experienced something like this in a game. We started questing together and never looked back.

It is funny to think about how long ago that was and how everyone has changed and went their separate ways. Keep in mind, the 5 of us that played together were as thick as thieves for a solid year or so, and of that original 5, only my brother and I still play, and even that is sporadic at best. The other three guys: I have no idea where they are or what they're doing. 7 years ago, amazing, sounds funny when it rolls off the tongue. Almost heartbreaking in a way...

The Queue: Let's guess the Mists of Pandaria release date {WoW}

Oct 25th 2011 12:43PM Unfortunately, although matching up with other MMO ebb-and-flow, I do not think Blizzard would release the game in the middle of Summer. My own casual guild sees a substantial decline in devotion to in-game activities because it is, in fact, Summer; I also tend to be a lot busier during this time, as well.

I think Blizzard would want to capitalize on their player-base hibernating for the colder season, which does not theoretically happen in a lot of places until October, but summer activities wane around late August, early September when the kiddies go back to school. These same kids just want to come out and sit on their computer, not necessarily go sprinting down to the pool or ice-cream shop. Consequently, college students and adults are allowing themselves, and their wallets, to take a breather around this time since Christmas is only a few months away at this point.

How much are you playing right now? How much were you playing 6 months ago? If Blizzard released a big xpac 6 months ago, how stressful would it be to devote time to it? How stressful would it be right now?

I am not saying there is absolutely no way they will not release in Summer. But, in my opinion, ALL games will be suffering summer sickness, not just WoW. Why not have a big release when the masses start migrating back indoors?

Now, by my logic, that gives us almost a year with 4.3 and Deathwing. Is there enough content and creativity to keep us occupied for another year? No, there isn't.

Breakfast Topic: What's the longest you've ever farmed for something? {WoW}

Sep 30th 2011 1:09PM My brother and I spent years farming Baron Rivendare's Deathcharger. Especially once we were able to quite literally farm the instance over and over again every day, it became one of the most monotonous things I have ever done in my life.

We would wake up in the a.m. and not log until that night. We were younger, bored, and had a fascination with this game rivaled by little else.

We never got the mount and eventually he stopped playing the game. He was killed in Afghanistan in 2010.

I was running a friend through the game, leveling her so she could raid with us, and lo' and behold, it dropped.

The only ground mount I will ever use for as long as I play this game.

The Queue: PTR day is a fun day {WoW}

Sep 28th 2011 1:19PM In reference to jtrack3d's submission:

It is my humble opinion that Blizzard, by whatever means, paid very close attention to the statistics Cata has presented them.

I believe we can effectively expect 3 things going forward:
1) Raiding is going to get back to a more "Wrath-like" environment where a lot of people are raiding, downing content, seeing content, and running 5mans.
2) Blizzard is steering this game in the direction of that 20-80% casual base that encompasses the majority of this game.
3) There will be a nasty transition period.

People are going to say things like "content is too easy," or "they should rename the game nerfcraft," or whatever other colorful compound words they can dig up. Unfortunately for those people, they are the minority and will experience a quick exodus if they truly are unhappy with the game, because I do not see Blizzard going back to harder content. Their playerbase is getting older and accruing more responsibilities by the day, the younger kids have more options than we (the older ones) did, and the casual playerbase is where the money is.

I, for one, am all for it. I loved Wrath because the game felt so much more viable. So many raids to choose from and you didn't necessarily have to stress out about it. Was the game easy-mode? If that's how you want to describe it, sure. But so many people were immersed in the game BECAUSE it was easy. I'll take more people to compete with, raid with, experience the game with, over "harder" content any day of the week and twice on Sunday.

Let the hardcore players have their hardmodes. The rest of the game is ours.

WoW Rookie: Getting into Firelands PUGs {WoW}

Sep 22nd 2011 5:30PM A tough, tough situation. This is the "fine line" of the game where enjoyment in doing something you WANT to do becomes skewed by what you're REQUIRED to do.

Since this game's inception people have been forced out of the roles/classes/specs they had their hearts set on. Players, good players, have spent months/years stuck in one role so they could see content. It is the way of things.

The person in this article has two options; no more, no less. 1) They either become viable via tanking or healing or 2) They continue struggling and hope for the best. Either way, especially with a "declining" game, their complaints will fall on deaf ears (or blind eyes, as it were) due in large part to what the author of the article highlighted.

Is there a chance they'll get lucky and happen in to an awesome situation? Of course there is. Roll the dice.

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