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Lichborne: Testing notes and goals for death knights in the Mists of Pandaria beta {WoW}

Mar 28th 2012 3:23AM I am trying to be patient but the way it looks from data mining on MMOchamp has abilities based upon scaling weapon damage getting axed in half and it has me worried (note: this isn't just for DKs, but DKs sure have the biggest "nerf" to the % ive seen so far). I am guessing the bonus damage will get increased to make up for it but honestly this looks like blizz doesn't like DK tanks doing damage beyond just holding threat because bonus damage never scales as well as weapon damage. Also another thing I hope that is not true is RIP 30 sec Outbreak for blood :(

/end negativity

Officers' Quarters: 6 tips for new guilds in the era of perks {WoW}

Feb 13th 2012 4:11PM I really wish they would change the guild leveling system to be more like a talent system where you get points you can place into perks that are the most relevant for your guild, make guild masters able to respec guilds for a nominal fee (maybe like 1k-2k-3k for respecs depending on frequency of use). If they really want to they can put some minimum level requirements on abilities such as mass resurrection or bountiful bags(name?) but this would get low level guilds back into the game because even by level 8 they could have repair 3, mount 2, justice+ 2, group summon.

The Light and How to Swing It: What happened to encounters that were interesting to tank? {WoW}

Jan 13th 2012 7:35PM Dear Blizzard,

Please bring back fights that require more than 2 tanks. Fights of attrition are far more interesting than the Burn, Burn, Burn! mentality that is currently in place. Halfus made me think that maybe we were going to see more of that, but instead I find myself saying sorry to my OT in DS because I do not need him for almost half the fights.

The Light and How to Swing It: What happened to encounters that were interesting to tank? {WoW}

Jan 13th 2012 7:31PM Crushing blows were really a non-mechanic because any tank worth anything pushed them off the combat table in the earliest levels of raiding, or in the case of druids had a billion HP and armor to deal with them which causes them to be ignored as well. You do make a good point with parry-swing timer and how that made another stat interesting for tanks, but frankly i would rather have active defense abilities ala DK Death strike or Druid with their mastery Savage Defense than just "stat this to not die idiot".

Spiritual Guidance: Top healing trinkets for priests {WoW}

Jan 11th 2012 7:54PM Well thanks for the replies, but both of your "advice" wasn't exactly helpful. I am looking for a resource like maintankadin that has both interesting discussion as well as experiences/theorycraft on encounters and item use/lists for priests. If you or anyone else knows of a good one point me in the right direction please.

Spiritual Guidance: Top healing trinkets for priests {WoW}

Jan 11th 2012 12:43AM So now I am confused healer Dawn. This is the first I have seen of a priest gear list outside askmrrobot and their trinket choices are Heart of the Unliving, then everything BUT the new 4.3 trinkets, listing Avenger's of Hyjal trinkets as BiS behind the above mentioned Heart of the Unliving. I haven't had the luck to experiment with anything else yet, but if mrrobot is off, could you point me in a better direction

P.S. Please update Priest healing 101 articles, they were great but are a touch outdated.

The OverAchiever: How archaeology could get a lot worse (and why we hope it won't) {WoW}

Jan 5th 2012 4:13PM Each fix so far has just been a band-aid. The new rares and even the increase in fragments (though i will admit the latter has been nice) just seem to cover the RNG up by giving you bigger dice with more prizes that you may or may not get this century (200 N Elf solves and still no doll). I would love to see little check boxes added below each race so you can have them turned on or off for new dig sites. Would go a long way to solving my problems.

The Light and How to Swing It: The best patch 4.3 gear for your holy paladin {WoW}

Dec 4th 2011 8:07PM Speak for yourself, S11 pvp gear actually imo looks far better than judgement. By a lot.

Totem Talk: Enhancement talents in Mists of Pandaria {WoW}

Oct 29th 2011 7:38PM It also is interesting to me from a group perspective when you run into multiple people with the same class/spec. You both can have different and hopefully meaningful utility to bring to the raid that sets both players apart even within the same class. For example 2 Enhance shamans (or really any dps class imo) really would be undesirable for a raid seeing as how it involves a lot of overlapping buffs and abilities, but with the new setup there is enough variance to at least merit another look

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