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  • Dan Desmond
  • Member Since Sep 29th, 2011

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Recent Comments:

The Light and How to Swing It: Retribution and the Siege of Wyrmrest Temple {WoW}

Jan 8th 2012 10:16AM Ah of course, how could I forget! Thanks, I'm making the correction now.

The Light and How to Swing It: Raid gear for ret paladins in Dragon Soul {WoW}

Dec 7th 2011 7:48PM That wasn't intentional. If you were thrown off by this line,

"Both have haste and both have a red socket with a +10 strength bonus"

What I meant was that they both had that unfortunate stat on them. Let me be clear, I am *not* advocating gearing for haste. Please for the love of the Light, do NOT stack haste.

The Light and How to Swing It: Dealing damage in Dragon Soul heroic dungeons {WoW}

Nov 24th 2011 10:37AM goldeneye, that would be amazing!

The Light and How to Swing It: Secondary stat discussion for the discerning ret paladin {WoW}

Nov 10th 2011 7:36AM Elzam, I actually did mention that here:

"...quibbles that produce discrepancies such as haste being valued over crit for Exemplar's spreadsheet at a certain gear level, while SimCraft says crit is stronger than haste."

Whig, Apple is right. As I stated, stat weights are quite variable and there aren't simple equations - there are complex equations that each sim is based off of, and we can see in the disagreement between Exemplar and Sjogren (one of the SimCraft devs) that they don't even have the same equation.

That said, generally so far we have seen that 1 point of strength has been worth anywhere between 1.4 and 1.8 points of mastery. If you're choosing between 15 strength and 110 mastery, the 110 mastery should win no matter what.

The Light and How to Swing It: Ret talent preview for Mists of Pandaria {WoW}

Oct 27th 2011 12:11PM I'm always open to questions and suggestions for future articles, just shoot me an email!

The Light and How to Swing It: Ret talent preview for Mists of Pandaria {WoW}

Oct 26th 2011 11:24PM The developers didn't showcase every single talent for every single class in a separate panel so people could completely ignore them until they're "more final." They want to hear what we think; that's something that I've always loved about Blizzard. Sure, the numbers may not be final (I hope some of them aren't) and mechanics may change, but these things don't happen magically. So why not speculate and maybe give the devs some feedback to chew on?

The Light and How to Swing It: Ret talent preview for Mists of Pandaria {WoW}

Oct 26th 2011 11:08PM I threw up a link to Wowhead's MoP talent calculator at the beginning of the article, in case you missed it. They don't have separate spell IDs at the moment, so sadly I could not link them.

Also, if I were to type them all out, my editors would shank me with a dull butter knife for writing such a wordy monster.

The Light and How to Swing It: Retribution in the Firelands, part 3 {WoW}

Oct 14th 2011 9:47PM From my limited experience with heroic Majordomo Staghelm (we downed him last Wednesday, hurrah!), I know that bubbling before he pops into humanoid form will NOT make you immune to the Fiery Cyclones he makes. However, bubbling after he shifts into humanoid form more often than not wiped the Seed debuff and damaged the whole raid, wiping everyone's Concentration (unless they were already immune).

On our second Seed phase, both Divine Shield and Hand of Protection were both still on CD, so we all got the debuff. What I noticed (to my extreme satisfaction) is that if you run out and bubble-clear the debuff, you get to keep all of your Concentration! Sadly you're still losing DPS time on the boss since you're running away from him, but still.

The Light and How to Swing It: Retribution in the Firelands, part 3 {WoW}

Oct 12th 2011 6:42PM Good advice!

If we could get everyone to stop backpedaling out of bad stuff, I would consider my life's work complete.

The Light and How to Swing It: Retribution paladin feedback {WoW}

Oct 5th 2011 8:44PM You know, I haven't played on the stock UI for so long that I totally glazed over this. Blizzard's holy power display is pretty impractical, I agree, and tracking Inquisition is just awful. I'd love to see them add some functionality into the stock UI for tracking these kinds of things.