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Oct 28th 2011 2:48PM Guess I'm in the minority here, 'cause I like it. Of course, I've always preferred the more understated designs over the ridiculously over-the-top stuff that seems to be prevalent, like the shaman shoulders.
Oct 26th 2011 3:48PM @loop_not_defined
I don't care if Varian wants to swim to Durotar and knock on the gates of Org, or tell his subordinates to do it. The sad fact is that he isn't doing much of either in the game.
Great story. Too bad we haven't seen ANY of it in the game, which brings me back to the original point:
There have been bunches of opportunities (conflicts) to develop the Alliance story in Cataclysm, but far too many of them are wasted.
Oct 26th 2011 9:16AM I'm thinking you aren't actually a writer, because that was the most simplistic interpretation of how writers handle 'good' guys and 'bad' guys that I've ever seen. Energy in a story comes from conflict, whether it is internal conflict within an individual or conflict BETWEEN individuals or groups of individuals. The Horde story has seen great development because of the conflict between different leaders (Cairne and Garrosh, Sylvanas and... everyone else, etc.) plus the internal conflict we see so clearly illustrated by the Thrall quests at 85. The Alliance story has had almost no development, despite the possibilities of conflicts that could be explored.
I challenge anyone to explain why the Alliance leader - a person that has sworn his hatred of the Horde - sits idly in his throne room while his allies are attacked in Ashenvale, Gilneas, Hillsbrad, and Twilight Highlands. He even goes out of his way to send heroes to help the Trolls. That's not a leader, and that isn't good story development.