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Scattered Shots: New hunter MoP talent updates {WoW}

Feb 24th 2012 7:16AM Likewise, i was thinking about DotA.

The Queue: Comeback Kid {WoW}

Feb 18th 2012 5:42PM I agree. To that end, we've got one major change incoming: Choosing pet family when you tame it.

Every Animal in game that is attackable, and thus a target for hunter's tame, has an attack animation. Next up, every animal has a size; this makes things a bit hard, since they have to be small enough. However, this won't have to be a problem - even if the game can't, compiling a list of heights of pets (or, in some cases, widths) and making a scale factor from that isn't hard. If the game can't do it, there's a model archive around somewhere.

That, i think, would be a change that all hunters would simply love. Especially if they'll keep the 'Hunter taming challenges' on

Blue Posts: Full-service community managers, future MoP info {WoW}

Feb 15th 2012 4:30AM And, once again there's someone that completely misses the point. "Normal mode is too easy, i find it stupid to kill everything instead of progressing boss-by-boss."

For a lot of people - in particular, my old guild - normal mode is progressing boss by boss. And yes, they're happy with the nerf as well. They had a wall on ultraxion, getting it down by the end of their raid nights, and couldn't progress steadily on warmaster. Now, they got the warmaster down, and one of the officers has been asking a lot of tips for the spine fight.

The problem isn't that "Normal mode is just farm". Please note that, in heroic firelands, ilvl 391 gear dropped. Since, as a heroic raider, you're nearly in full heroic firelands gear by the time DS hit, i can't fathom why you'd need the normal mode on farm.

IF you say 'normal mode is too easy, and i need to farm it', that's nonsense. It is you who chooses to farm the normal mode for minor gear upgrades. Heroic raiders should stop wining about a mode that was never meant for them, and just get on with the heroics.

Yes, i do realize that the minor-gear upgrade, especially the tier bonusses, is competive and needed if you're competing with other guilds. However, that, again, is your choice. You choose to compete in how fast you get it down, and to farm the normal. In fact, the attitude of 'who gets it down faster' is the problem, and NOT the fact normal mode is easy.

I wanted to post this because it's one of the things where the second thread responded too, but i can't post on us forums. Please, let me know what you think - it's a good discussion.

Totem Talk: 5 ways to look like a bad restoration shaman {WoW}

Feb 14th 2012 3:26PM Switching from a resto druid throughout the firelands, and learning to play a barely-geared shaman healer, is a very large step.

The maximizing uptide on the shields was quite obvious. Since i'm used to grid + [@mouseover] heals, i can keep the tank targetted on most fights, and see wether or not he still has earth shield. A larger poweraura in the middle of the screen shows water shield uptime - quite much like my incredible lifebloom timer for the druid.

I would argue that 'wasting' a.. erm. The 2x buff you get from casting riptide/chainheal makes the heal crit; which regenerates mana, pulls of a small-crit heal, and gets it to less mana than a healing wave. However, i tried this, and it didn't seem to be the case.

I'm also feeling a lot of mana issues. Possibly because, for one thing, i don't have Telluric currents - time for a respec. Also, i have a green head/chest and a tanking trinket [vp one, with mastery].

The largest issue i found with the resto shaman, is that the mana regen isn't something yu do actively. With a resto druid, i can throw lifebloom-infinite tree form and have a chance to regenerate ~20% mana from that alone [in LFR]. Not to mention the 'free' regrowths it gives me. On a resto shaman, you have to get lucky for your mana - or, you have to spec something that feels like a dps hybrid talent.

As for 5, i recently convinced one of them resto's that did roll on a tier token for OS, having 397tier on it, to give it to me. The argument was simple.

"Just because everyone is doing it, does not mean you have to. Do not become what you hate". This holds true in many cases. For instance, the hc-progression guilds that misused a bug the first week of LFR. They too, or some of them, told people that "While we were doing it, mostly because our competition did it too, it isn't right".

Make sure everyone realizes that. If someone insults you, you act as an adult and ignore it, or politely set it right. You don't go and launch your own tirade of insults at him. That, we all agree, is childish. Likewise, we now go and replace "insult" with "ninja loot".

Blue Posts: Remember that MoP talents are not 100% done {WoW}

Feb 11th 2012 3:10AM Which makes them only dive into more optons. The way it is now, an unfinished thing is sitting there. People look at it and think, well, this is how i'd have done it.

If they were constantly updating, the only thing we'd do is say "+1 on that change " and " -1 on that change".

Don't forget that the Darkmoon Faire is live, too {WoW}

Feb 7th 2012 4:06AM Andrews, i'd say that it is not a grind. Every month, when i see it's up, i hurry there to do, well, arcade games. Every month, i gather artefacts on all my alts. And every month, i go there, and wonder about the background of the faire.

And after a try or 10, the cannon one is fairly simple, isn't it?

Scattered Shots: Everything you need to know to top the charts in Dragon Soul {WoW}

Jan 29th 2012 6:46PM I want to add something here that is relevant to Marksman. Personally, i loathe survival. It's my offspec because our DK wants to go unholy from time to time; else, i'd still be beastmaster.

In recent discussions at the wow-europe forums, the contributors came up with this:
While haste does give you more dps in simC or FemaleDwarf, this potential is harder to make true. Taking, instead, haste to around 13% displayed, and reforging the rest to mastery, you will be making up more of your potential (and thus, increasing your dps done). 500 haste not used is less dps than 500 mastery, because the latter is passive.

This also means that taking 3/3 pathing isn't that much of a deal. Instead, one could go 1/3 pathing and take 2/2 spirit bond to help out the healers - our survivability is low, even with glyphed raptor and the new deterrence. Passively increasing everything does help.

Scattered Shots: Everything you need to know to top the charts in Dragon Soul {WoW}

Jan 20th 2012 9:32AM I think that depends on what you are used to. Back in the burning crusade, my highest level hunter was a lvl 24 or something. I quitted.

When i came back into cata, i levelled a goblin engineer hunter. My idea was, i want a rifleman, an engineer, and later, a blacksmith. The pet can be omitted from that picture.

Ofcourse, i now have MM/BM - but survival always felt quite boring, and less exiting than the other two. (Insofar as dps-cycles are exiting)

Scattered Shots: Everything you need to know to top the charts in Dragon Soul {WoW}

Jan 20th 2012 5:30AM Note, there's a very, very long discussion on this topic at ElitistJerks. As far as i've gathered, it depends on latency - frostheim is giving the safest advice, that's independant of latency.

You could, indeed, do 2xES/CS/ES, but that's latency dependant.

The Queue: I said no, Julia {WoW}

Jan 16th 2012 11:27AM Gnomes. I need new slaves for my goblin-run-factory, and nothing would improve my workers' spirits more than having a few more gnome slaves. I'd say, give me a few hundred for starters, and i'll build out.

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