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The Light and How to Swing It: Putting our Hands to work {WoW}

Nov 14th 2011 11:26AM I feel like the hands are most useful in 5-mans when you get a bad group; and in particular, a bad tank. Shielding a caster ripping threat, sacrificing a tank that doesn't know how to mitigate dmg properly or is poorly geared, and reducing threat on another target makes even the worst of tanks look like a shining star. Coupled with using rebuke on free casting adds to bring them into melee range = pure win.

The Queue: All Darkmoon Faire, all the time {WoW}

Nov 9th 2011 11:03AM Q4TQ: Have I missed any information about what rewards will be available for the new pet battle system? I might dabble in it but it doesn’t seem like something I will put a lot of time into. I ask because I really don’t want a repeat of archaeology; i.e. yeah you don’t have to do it, but if you do you have the chance of getting (at the time) one of the best healing trinkets in game. Thank you!

The Queue: Why Blizzard must deliver today {WoW}

Oct 21st 2011 11:12AM Hell of an intro. I agree 100%. Today is the day for Blizz to really turn heads. I'll be the first to admit I had lost faith in them recently (took a few months off from the game) but I have recently returned and have been focusing on finding the parts of the game that I really enjoy to keep me interested. Looking forward to 4.3 and the next xpac long live fantasy MMO'S! :)

Scattered Shots: Improving hunter PVP {WoW}

Oct 14th 2011 5:23PM A possible solution to players being able to side step hunter traps would be to implement a system where a camo hunter ALSO launches a camo trap that would either be much more difficult to see or practically invisible. It could add a new element to arena teams where your arena mate would try and kite the enemy into your invisible trap.

Just a suggestion :)

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