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Officers' Quarters: The plight of 25-man raiding guilds {WoW}

Jan 30th 2012 1:51PM As an officer of a 25 man progression I totally agree with the article and my 2 copper would be that for Blizzard, the only thing that will drive decision making is subscriptions and 25 mans are not driving subscriptions. Lore, loyalty, history, mean little..."It's the economy dummy".

To explain the earlier DPS % question. Yes a 25 man could carry a weaker player or two on farm content, but only after higher end players acquire more experience and gear to make that transition. However on progression bosses, 25 mans have 2.5 the difficulty requirement of a 10 man so both hold equal dps and hps requirements per man with 2.5 times the coordination.

As a personal preference, I like the challenge of a 25 versus a 10 man and thats probably why the best raiding guilds in the world also continue 25 maning (because 25 mans are more challenging).

If Blizzard by miracle decided to prioritize 25 man raiding, then they would divide 10 man and 25 man raiding again and they would throw a higher incentive to put forth the effort in real means other than more gear or higher level gear. Higher level gear might be enough of an incentive, however they could also achieve the same results through special achievements or emotes or titles or transmogs or mounts or pets....Bottom line is that it is not a priority, because it is not the reason subscriptions are dropping.

thank you for the article

Officers' Quarters: Guilds struggled after Cataclysm's raid changes {WoW}

Jan 16th 2012 2:35PM So the top Raiding Guilds in the world are doing 25 mans, because they are easier???

This is such an old argument that has been defeated time and time again and is not worth the digital ink they are imaged on. Get your facts straight.

The OverAchiever: How archaeology could get a lot worse (and why we hope it won't) {WoW}

Jan 5th 2012 3:24PM Not hours, Not days, Not weeks, but Months I have committed to Archeology when it first rolled out to get the things that I adore in this game (my mounts/pets/trink) and I absolutely Hate Blizzard for the time I was forced to invest in that effort. The number of times I fell asleep at my keyboard flying across the continent to get to one dig site to only have to fly back across the continent again (even with a 310 mount and port shortcuts).

If something were to happen today that would take all those things that I really enjoy and I had to redo Archeology....I would never, Never, NEVER do it again!

Like the article, like the suggestions, agree with the mindless travel required. I would consider doing it more/again if I got to work in a more local region (with less travel) to get random faction digs with better value for my time on drops, cool looking gear, pets or emotes learned etc.

Thanks for the topic!

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