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Nov 25th 2011 1:42PM Actually loosing Insect Swarm has a more significant impact than youre stating.
Loosing IS as a damage ability greatly diminishes our ability to damage in a PvP environment. Turning it to a +30% nuke damage just opens itself to dispeling and gimping our nuke damage by 30%. This might be OK if they added a mechanic to promote long cast times like Wrath and Starfire, but they havent showed so far any intentions of fixing or enabling the use of our nukes in PvP.
Owlkin Frenzy is supposed to be the PvP spec ability, but 10% increased damage doesnt help when you cannot cast spells longer than 1.5 seconds. It should reduced cast time of the next spells by some %.