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The Soapbox: Casual is as casual does {Massively}

Apr 3rd 2012 6:28PM With all due respect, I think the author has it wrong. It's not casual that has had its meaning diluted - it's "core", "hardcore" and the varying degrees within that particular subset.

If you identify as casual, you are essentially claiming amateur status: that you are not competitive, or striving to be the best. It has nothing to do with play time, ability, or how much epic loot you deck yourself out in. Casuals play for fun and enjoyment, and shy away from challenges. They don't want to log on and wipe for five hours, they want rewards essentially just for logging in and performing menial tasks (not that there's anything wrong with that).

Any player who wants to clear heroic content, top the pvp rankings or in some manner wants to "be the best" is no longer casual and is mistaken if using the term. There are varying degrees of hardcore, though, and that causes confusion. For example, some hardcore guilds want to complete top tier content in the first two weeks (elite), others the first two months (hardcore), and others still just want to complete it before the next patch (semi).

Casual still means the same it has since the day zero. It is a measure of competitiveness, rather than playtime or ability. The difference between casual and hardcore (gaming-specific terms) is the same as the difference between amateur and professional sports leagues. It doesn't matter how often you log on, if you want to compete or be the best, you're not casual.

The Light and How to Swing It: Major AoE healing changes in the Mists beta {WoW}

Apr 1st 2012 4:57PM Has there been an animation change for LoD? It would be weird having a conal animation for a 360 effect.

Blizzard committed to keeping a sense of community {WoW}

Mar 13th 2012 5:23PM Fast forward two weeks: Blizzard announces Facebook and Twitter integration for WoW.

Why Dragon Soul nerfs are good for everyone, especially hardcore guilds {WoW}

Feb 23rd 2012 3:17PM You must have missed the part then where it was ludicrously suggested that a 10% nerf increased the recruiting base for hardcore guilds by 10%. This is plain rubbish. There are no more people willing to raid eight hours a day (obv. exaggeration) than there were last week.

It wasn't in the first paragraph so I understand why you might have missed it.

Why Dragon Soul nerfs are good for everyone, especially hardcore guilds {WoW}

Feb 23rd 2012 2:11PM Sorry, I must have missed the part in the patch note where they said there were 10% more players in WoW.

In defense of intellect plate {WoW}

Feb 5th 2012 5:40PM TOR does that?
If so, they should extend it to HM Flashpoints because I'm pretty sure they have the exact opposite system implemented. Missing a Warrior? Guess what drops. ALL WARRIOR GEAR.

In defense of intellect plate {WoW}

Feb 5th 2012 5:16PM How about an option linked to BS/LW/Tailor that instead of DEing something you can shave off some of the iLVL (ie. drop a 397 to a 384) and make it BOE? Sure it's still "wasted loot" for the raiders, but at least you can hold it for someone's alt/sell it on the AH for repairs and it preserves the element of chance so that we all keep coming back to the treadmill.

Ol' Grumpy and the return of class-based quests {WoW}

Jan 26th 2012 3:35PM "Watching my wife perform this quest line showed me exactly what separated a talented hunter from one who didn't understand their class and its potential."


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