Jun 28th 2007 12:28AM @19 - your assumptions on a few points seem to be a bit off...
"Are you kidding? The only reason you out dps a mage is because they are constantly sheeping, spell stealing, and counter spelling mobs. They actually bring some utility to group besides pew pew."
Actually Wrath scales at a higher rate than Fireball, although it's very close... Druids will outdps even fire mages once they both have the same amount of +dmg gear and that number is reasonably high. In 25-man raids where both CoE and CoS are up, that's where fireball starts scaling better (because Wrath is nature dmg).
"And that fire mage still has 10% less threat production than oomkins. So if he still out aggro's you then he's doing over 10% more damage to top the treat chart. So keep up that moonfire spam going."
I wasn't aware that mages had 30% threat reduction... Since Moonkin can now choose to spec into 20% threat reduction.
"And as far as 2 dots, insect swarm and moon fire dot.... that's like a warrior bragging about the dps from rend."
Insect swarm isn't terribly exciting but Moonfire is definitely worth the 1.5 secs global cooldown if you let the dot run. There is no mage spell that can do as much dmg in 1.5 secs.
Jun 12th 2007 8:32PM From what I have read and tested, any spells cast while not in combat does not generate threat regardless of what effects occur as a result of the spell while in combat.
So casting rejuvenation before combat will not generate any threat from the HoT's in combat. Casting rejuvenation during combat will assign threat to its caster only when a tick occurs and the recipient is not at full hp.
Apr 11th 2007 10:21PM I have two 70 druids and a 62 druid... One for each spec lol.
I actually find it a lot of fun - my first druid at 60 was resto, and so when I played my second one (feral) it was heaps of fun just smashing mobs in half the time. Then I stopped playing for a year and when I came back I decided to roll a brand new druid, this time balance. The new aspect of a druid was just so much fun to play with, I never really regretted rolling a 3rd character of the same class.
Before someone replies to this and says "why don't you try other classes", I have, and only my mage got to 60, every other class got stuck at the lvl 40 "don't wanna do Tanaris but got nowhere else to go" grind.
Finally - I did lvl my resto druid all the way from 60 to 70 as resto, but did it just for old times' sake. Would NOT recommend anyone to do that lol.
Nov 26th 2006 9:05PM Every class is "easy" in some way...
Easiest to level from 1-60 while putting in least effort: Hunter
Easiest to level from 1-60 while dying as few times as possible: Druid
Easiest to find groups: Warrior/Priest
Easiest to play in a raid at maximum effectiveness: Mage
Easiest to solo pve at level 60: Rogue
Easiest to solo pvp at level 60: Warlock
Personally I'd recommend one of the faction-specific hybrid classes to a friend who just joined the game. Pally/Shammy both solo quite effectively even when played inefficiently, and healing is just sooooo good for beginners.