Dec 13th 2010 6:30PM This is easily their best work from an expansion (and I'm including the amazing new 1-60 zones, even though they were actually "free"), so I'm glad it has "shattered" all records. There's always gonna be the nitpicks, but overall, this is a very incredible package.
Dec 13th 2010 6:14PM It was a very stupid change, and very poorly execute as well: experience from achievements would have benefited guilds of all sizes, and particularly for small guilds, who will oftentimes be more successful at reaching those achievements than hitting the exp cap everyday. Apparently blizz is taking a very different stance on guild leveling vs. regular toon leveling: they want it to be very slow. Guilds are going to get to level 25 easily anyhow, but now it's simply going to take longer for no particular reason. Our guild was one of those that lost the level 2 perk when they stripped the achivements, so we lost a whole day of having that 5% experience. Not cool at all, but I would be shocked if they turned around and changed it again. At the very least, the exp cap needs to be raised: it looks like it will take a number of months to get to lvl 25.
Nov 23rd 2010 4:26PM Just spotted this overview series yesterday, it is very impressive. I've probably already seen half the videos, but with maintenance going for another 4 hours, I don't have anything else to do! Anyhow, the videos are an awesome introduction to the revamped zones, and Jesse does a great job of building suspense for even the most typical zones. Tirisfall has me especially excited, looks like a more fun place to roll an undead now than before.
Nov 23rd 2010 2:36PM Geeze...with the number of comment today, I have a feeling people are already coming back to the game now, guess it's already time to prepare for queues
Nov 23rd 2010 12:40AM Not to mention the hundreds and hundreds of online locations that are offering it for pre-order...I just wish it was base feature now, though, since the world will be able to support flying w/o actually having cataclysm installed (it will only add the new 80-85 places).
Nov 22nd 2010 11:54PM My hope exactly: i don't care if 80 loses it (not that we had any to begin with...being max level) but I have several low level alts that I've been holding back on leveling until the new 1-60 content was released. This would be really stupid if they reset it for other levels.
Nov 21st 2010 10:41PM I think the article was talking something like 25 seconds kill time for a mob at level 85, with decent (blue) gear. If that continues to be the cause, you would have to really really really really like the shockadin playstyle to suffer through that slow of a leveling process. And everyone questing nearby will think you're absolutely crazy (or waiting in the queue for something).
Nov 21st 2010 10:36PM It would be pretty neat for pallies to have a ranged damage spec and a healing spec all in one tree (similar to feral for druids with melee and tanking). I don't see any reason why this can't be done: they have the talents in there now that buff exorcism and holy shock, they just need to adjust the numbers. To be fair, feral is quite a bit different since they have such a small mana pool, which means their ability to stay alive is probably not as impressive a holy pally, and if you add great dps to the mix they could become very overpowered in pvp. Still, it would be cool...
Nov 18th 2010 6:00PM Obviously that's silly, because at most you could "load up" on 25 quests, which at lvl 79 would yield you maybe...4-5 bars of exp. It would be even more diminished moving from 80 to 81, since it will likely require more points. I wish they would make these changes (like they did with heirlooms as well) when we can actually be at lvl 85. It punishes people who are still doing content that actually exists, not just waiting for future stuff.
Nov 14th 2010 1:33PM There was no specific moment, but I was a serious noob in vanilla WoW (not unlike what Erik was talking about). I never got to level 60 before BC came out, so I had no reason to work on my skill: I was just having fun killing stuff while questing, regardless of whether or not my rotation was "optimized". Once I got to 70 (now on a druid), I started reading up more, looking at item values for my class/spec and just getting into the number a lot more. Ever since then I've gotten more and more nerdy about dps numbers, specs, rotations, etc and I love diving into the stuff. I'm sure I can be unbearable at times in guild chat, talking about how Slam is currently a dps loss when it procs for fury (and other assorted tidbits I'm sure most people don't care about) but I can't help myself anymore :-)