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Mar 14th 2012 3:21PM I was also wondering, now that we are on the topic of death knights, how you would describe unholy power. Frost is the use of magic to cast icy spells, and blood is the use of necromancy to regenerate health. But is unholy the opposite of the Light, the demonic and necromatic powers granted to an undead? Or is it the spread of infectious diseases that kill the enemy? I suppose the nature of undeath varies between those 2 extremes, evil necromancy from the Nether and the rotting decay of diseases. It just seems that the understanding of the state of undeath seems to depend heavily on the situation we are looking at.
Mar 10th 2012 1:07PM You'll have to move fast... if you're going to outrun my pistol!
Mar 3rd 2012 12:29PM Sylvanas vs Velen - who would win in a fight?
Mar 2nd 2012 11:14AM Why are they getting rid of spell resistance? I understand how it can be very confusing in PVP (especially with spell pen too) but why not keep it for pve only? I really liked being able to toss up Aspect of the Wild and help my healers out on massive nature aoe fights (like hagara or rotface) and it never seemed difficult in that situation. At least it isn't as confusing as expertise is looking to be >
Mar 1st 2012 10:59PM Gahhh!!!
Expertise on hunter gear?!
Oh Holy Ghostcrawler, why hast Thou abandoned me?
Feb 28th 2012 11:13AM QftQ:
Why is MoP going to be so small in scale? In BC, there were 7 current zones, and then the leveling areas for Blood Elves and Draenei. Then in Wrath, there were 9 (I'll exclude Hrothgar's landing for the sake of argument). In cataclysm, there were only 5, and I will grant that there was a MAJOR 1-60 rehaul. Now, based on the Blizzard Pandaria preview there will only be 5 zones plus the Panda turtle.
Maybe I'm just complaining because flight in Azeroth made everything smaller, or that we weren't out in the world because it was not a single unified continent, but I would be really disappointed to see a small continent for what seems to be an epic amount of content.
Feb 27th 2012 10:08PM I thought Fox was already serving a life sentence for 48 counts of gnome punting?
He must have a goblin for a lawyer =D
Feb 13th 2012 6:32PM QftQ: Recently I was doing my incredibly horrible terribad archeology runs on Kalimdor (blue bug, here I come!) when I got a digsite at the Abyssal Sands Fossil Ridge in Tanaris. I was flying from spot to spot, when I noticed that the dead dragon bones had faces on them that looked like they were in anguish and pain. I was wondering, besides that and Karazhan, does Blizzard put in random faces like that anywhere else? It would be cool (and somewhat creepy) to look for some more!
Feb 3rd 2012 9:34PM By far, Calder Gray.
"Do you know what I like, Goshawk?"
"No Calder. What do you like?"
Jan 24th 2012 7:57PM I know that classic azeroth needed some serious work, but do you guys notice how almost all of the comments are concerned with npc's who used to be in old azeroth.
I also share that feeling like Azeroth is that place that used to be so big and wild and amazing as a child but has lost its former glory as an adult. Maybe flying did it, or maybe the fact is that I liked having secluded places in the game that had little functional purpose. Badlands wasn't connected to Searing Gorge, and I remember as a low level hunter (horde) on my first character, I ran all the way through Hillsbrad, Arathi, over the bridge, through the swamplands and the torture of running through Dun Algol to get into Loch Modan to tame a rare red condor that I saw on Thottbot, was actually a pet I could tame in Tanaris too. I remember avoiding red dragons in the old Grim Batol, and jumping on the rocks in Darkwhisper Gorge to get into hyjal. In some ways, I feel like my azeroth used to be so big, and now it is neither tiny nor novel, and in some ways not worth exploring.
The cynic in my thinks that Blizzard won't capture this in MoP, but I remember Howling Fjord, and how much I loved the FEEL of the zone, taking elevators, seeing the views. I'm not sure how to put this into words, but sometimes in zones like that, I get a feeling of expansiveness and exploration, and I didn't feel that in Cata. I think that its because we only had 5 levels and insta-flying in azeroth, but also because some of the fun, quirky things like kiting Anachornos to Orgimmar are gone. I don't know how to fix this, but I hope Blizzard is listening, because it is precisely THIS feeling, not my raiding progression or my pvp rank, which makes me love and want to continue playing this game.