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Mar 29th 2012 2:12PM We begin to see the seeds of Garrosh's downfall. The costs of his war escalate and appear to be bankrupting the Horde. This will lead to hard times and dissatisfaction among the Horde populace, leading to civil war and the Horde version of the Arab spring. We will see the general populous rising up, and using the tools of social media available, (ie...trade, guild, raid and party chat), to coordinate military, political and civil insurrection. The Horde populace will finally decide that enough is enough, leading to the eventual downfall of Garrosh. Besides by being a tyrant and jerk, this will allow who ever comes next to look even better!
Mar 21st 2012 10:24AM The use of farms to grow mats for raiding or other activities is interesting. I would suggest an additional element. Perhaps the use of a fishing hole next to the farm where you could grow one or more fish types for raiding mats or other uses.
Mar 19th 2012 3:27PM With Garrosh Hellscream as the next big bad, this means not only will Alliance be able to take it to Garrosh, but this means civil war within the Horde. This is also the end game big bad for Horde players. For those playing Horde this will sort of be a WOW version of Horde Spring when the Horde populace rises up to overthrow the tyrant and institute a system and rule that is more in touch with the needs and aspirations of Horde players. Cool :-)
Mar 6th 2012 10:44AM How about a choking or gagging emote whenever someone says something outrageous that is sticking in your throat. ;-)
Feb 25th 2012 1:12PM I enjoyed Anne Stickney's speculations about a possible WOW2 scenario. The scene she painted reminded me of the series Bablyon 5. At the start you had two ancient races The Vorlon (Order) and supposedly good guys and the Shadows (Chaos) and the bad guys. As the series progresses it turns out the Vorlon and Shadows are actually two sides of the same coin and neither has our best interests at heart. In a climactic scene the Vorlons and Shadows leave our galaxy accompanied by a being who was the FIRST ONE and humans along with the other young races were now on their own with no big brothers around to watch their back.
Perhaps the Naaru have something in common with the Vorlon in that their ultimate self interest are not necessarily in the best Interest of the Horde, Alliance or other races of Azeroth.
Feb 17th 2012 2:23PM For oldest turn based strategy game I think the nod has to go to Chess not Risk Mat.
Feb 10th 2012 10:19AM I would suggest that each class have a very extensive PVE class specific legendary quest chain. This quest chain would expose the player to a lot of travel around Azeroth and include compelling lore to engage the player along the way. At the end of the chain would be your class weapon, a class weapon that would be best in slot for that expansion. This legendary weapon quest chain would of course play to the mechanics and history of that class. You could also make it a phased quest chain that would open up more and more of it as patches came out for the life of the expansion. The last of the legendary quest chain would come available with the last patch for that expansion. I also believe that structured this way, would increase player interest over the course of the expansion.
Feb 3rd 2012 10:02AM I had played World of Warcraft 1,2, & 3 but was a BIG fan of the rpg "Baldurs Gate" series. It took some persuasion from my oldest son to Give WOW a try. My first toon was my hunter and my first pet was a one of the furry green forest spiders. I still remember when I was asked by another player why I tamed a spider. I told him with a straight face that I was taking advantage of a spider buff that reduced the attack power of npc characters because of their fear of spiders and he bought it. ;-)
Dec 31st 2011 5:08PM Me please.