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Apr 2nd 2012 12:35PM Last time I believe that some of the glyphs automatically changed to their new forms, others that no long existed turned into some gray item "brunt glyph" or "faded glyph", something like that.
Mar 22nd 2012 9:17PM Another good plate set I've run across is the Overlord's. Super, super shiny looking, people snatch them up really fast, I've actually had better luck with them than I've had with the plate-kinis.
Mar 22nd 2012 2:27PM @ Violet
Mmm, EV-grinding... And don't forget about breeding to proper IVs and ideal natures, then passing on the right move set, going through dozens of eggs until you get that one perfect specimen. All this is naturally supported by various spreadsheets and calculation programs and such. High level pokemon requires some serious theorycrafting.
Mar 16th 2012 3:58PM I believe the original wording was something like "We want Deathwing to be smoking", in the "Flame and vapor coming off the body of the dragon." sense.
Instead they got the hookah.
Mar 16th 2012 9:37AM It wouldn't work like that, the system would be more like this.
A farmer browses the AH and sees a buy order for, say, 5 stacks of Elementium Ore at 100g each. The farmer looks in his bag and says "Oh, I have those!", he loads his ore into some sort of interface window and hits "Accept order", the ore is taken from his bag and mailed to the buyer and the gold the buyer put down as a deposit with their order is given to the farmer, likely minus some kind of AH cut.
It would never be a "Hey man, here's 500g, go fetch me some X and bring it back later." sort of system.
Mar 13th 2012 9:08AM I've had the lock issue myself, for me at least it comes down to warlock not having enough of it's own kit. I also have a priest and a mage, now my priest is a dedicated healer, but I've dabbled with shadow and used it level.
What it came down to, for me at least, is warlock did nothing new. If I wanted a dress wearing fire slinger, I had my mage, if I wanted a dark and shadowy dot class, I could respec the priest. That's what killed the class for me, the other two cloth wearers overlapped enough with warlock that it couldn't cut out a unique place for itself mechanically or aesthetically.
Mar 12th 2012 4:30PM My big issue with professions is more a market problem than an issue with the profession itself. I think that Jewelcrafting, and all those buying gems, would be greatly helped if something was done to dethrone Red as the color of the gods in all gemming situations.
I see two main fixes for this. First you could spread the primary stats out, 3 stats, 3 colors. The side effect of this is that it would completely demolish the color coding system and make two stat gems different based on the primary stat they had, for example Int/Mastery is orange, Agi/Mastery green and Str/Mastery purple. This would make socketing for bonuses with the right secondary stat a huge pain. In the end people would probably only still buy Bold, Brill and Del, but at least it'd be Bold Blue, Brill Red and Del Yellow.
The second fix, and the one I prefer, would be to change the amount of stats offered by gems. Using today's numbers, for the sake of discussion, 30 primary and 60 secondary stats on rare quality gems. Now this change would make the process of gemming itself more complex, you'd have to take class, spec and stat caps into consideration, look at your stat weights and any socket bonuses and figure out if for your, say enhancement shaman, the 30 agi or 60 mastery was better. This would also make the selling market a lot more complex, as certain stat/secondary combos might not have any strong buying market, say no strength spec really wants haste gems. You'd also have to have a wider inventory up at any given time as some folks would be looking for primary and others secondary stats.
Either way though the point is we need a market for things un-red, I have stack upon stack of gems rotting in my bank, as do many JCs, for the crime of not being red enough.
Mar 1st 2012 10:14PM To Imnick.
It helps PvP to PvE by the other stats on the gear, they are rebudgeting and the new Power/Def stats won't take part of the itme budget away from the core stats and your crit/haste/mastery stuff. This is balanced out by an overall lower ilvl on PvP pieces, so think of it like this. A current season PvP piece might have as much Int, Crit and Mastery as a 378 JP piece PLUS a helping of Power and Defense, whereas current teir PvE pieces might have stat totals like a 397 VP piece.
Overall the PvP piece has more "real" stats than it would today and in a more normal balance, but not as much as a pure PvE piece. Someone in pure current season PvP gear would be able to keep up in PvE as well as someone in last teir's raid gear.
Feb 22nd 2012 2:40PM I did the whole raiding thing throughout Wrath, I've had those moments of glory too. But this is the same fight we saw when ICC was in progress, the same old back and forth. If what matters to you is really how you feel when your group downs a boss then achievements and nerfs and what-have-you shouldn't matter. Do the content with the nerfs for a week or two, learn it, clear it, and when you want that kick say that this week you're going to turn it off. When you win there, cause your team has been able to experience and clear the fight beforehand with help and they can be cool and knowledgeable in their approach, I bet it'll be just as big a rush as you hoped for.
Feb 22nd 2012 2:15PM Well from the way you and all the other hardcore kiddies act seems to me that you have plenty of motivation still, to get good enough beat the nerf clock and get your achievements in before all us lowly peons make a mass rush and one shot Heroic mode raids like they were a random dungeon.