Apr 4th 2012 12:23PM If they don't want to rebalance the secondary stats, they could just do away with straight Agi/Str/Int gems and only have those stats as part of combination gems. Gemming would not be as mindless for DPS (just gemming your primary stat) and help balance out costs as different classes and specs have such different priorities for secondary stats. I'd rather see the stats be balanced, though.
As far as the enchanting mats, I think it's a good idea but one that could go horribly wrong in the short term. I do think that the market will be horrendously inflated early on as the initial flow of crystals will probably be slow but players race for world/server firsts and spend obscene amounts of gold to get an edge. After the initial blitz, though, prices should settle down and be much smoother across the market as a whole. I'm not sure how the current prices overlay with the new design (I think essences would be a lot lower and shards/crystals a lot higher, basing off of current dust prices being ~1g each), but a lot of it will just come down to what the market decides a crystal is worth as that high-end demand is likely to drive the rest of the market up or down accordingly.
Apr 3rd 2012 11:32AM @ Alysandir
I could not agree more with your comments. School of Hard Knocks (just the mention of it causes me to grind my teeth) also encourages selfish play on the part of the person looking for the acheivement, though, which may be what I hate the most. If I remember them correctly (need to look them up before Children's Week rolls around again) you have to capture a flag in Eye of the Storm, which not every class is suited to do and does not always fit into a winning strategy depending on what your team and the opposing team are doing. The objectives of SoHK are too specific, and they not only bring less experienced pvpers like myself into BGs, but they then force those players to put personal tasks above winning the BG or being a good teammate which just increases the negative impact on the BG and in turn leads to more disdain from serious pvpers and more griefing.
I have no problem with the ones like GNERD Rage where you just need a certain number of honorable kills. These can be completed in the natural flow of PvP, especially if you get into TB or AV. People may target you if they see you have the buff for the holiday acheivment, but you can just queue up again and you will eventually collect 50 honorable kills or whatever the total is.
That said, I will be trying to complete SoHK again this year, as my violet proto drake will almost certainly be hinging on that single acheivement. I'm working on getting some better PvP gear before then, but I will still feel guilty when I queue knowing that I will be looking to complete specific tasks for my own benefit.
Apr 2nd 2012 2:13PM I'm trying not to focus on the fact that he doesn't work as little background was provided about this, but it's hard to ignore. If he's lost his job through downsizing or an injury/disability, it's possible that WoW has become an escape and is masking some form of depression. I just want to mention this, as the husband may have deeper problems than simply being a jerk.
If you've already discussed the problem with him and he's made no effort to adjust his gaming schedule to spend time with you during what sounds like precious little free time, then I agree it's time for counseling. It does not sound like a healthy situation, and I have to agree with the general consensus that WoW is not the underlying problem here.
As for playing just to spend time with him, please be careful. I don't think you should make it easier for him to substitute gaming for real-life interaction.
Mar 30th 2012 1:50PM I highly doubt they would go back and remove old world flight. You can't get flight training before level 60 anyway, so anyone questing 1-60 will already be experiencing those zones as intented. Forcing higher-level players to trudge around while doing stuff in the 1-60 zones (archaeology, holiday stuff, etc...) would just feel cruel now.
I wouldn't be surprised if we see an option later in Mists for a level 90 character to purchase a BoA training manual that could be mailed to alts so they can learn to fly in Pandaria at lower level. I think there was something similiar introduced in Wrath that you could buy in Dalaran, but I can't remember for sure.
Mar 30th 2012 11:39AM I'd suggest checking out www.wow-professions.com/wowguides/wow-blacksmithing-guide.html. I'm not sure what level your blacksmithing is at, but from a quick glance at the guide I'm guessing you're around 335 and need to go track down a vendor recipe or two to keep leveling efficiently.
Mar 29th 2012 11:59AM @ Puntable
I think the trinket is the Rosary of Light (might have the name slightly wrong) that drops off Benedictus in Hour of Twilight. I haven't used it much (just feels weird to do so, since only my DK has it), but I'm not sure if it's actually useful for anything other than screenshots.
Mar 29th 2012 8:26AM Agree 100% about the forsaken's elbows showing. I would love that to be optional.
Just leave tauren males alone, except for maybe a more expressive face. I find mine always look angry, which seems counter to their peaceful disposition. I think physically they still look fine and convey the appropriate sense of size and strength.
Mar 28th 2012 9:14AM That is a great point and I've always wished there was a way to ease the burden on people with lots of alts. Even if it was just something like 10% of your rep accrued with a faction would go to each toon on your account, that would be wonderful and it would mean that the burden would decrease more and more for each successive alt you bring up. Heck, even sharing 5% of the rep across your alts would add up nicely if you're on your 3rd, 4th, etc... alt.
The game just seems more and more focused around people rolling alts, so keeping this grindy aspect of the game seems a little out of place when so much of the game has moved away from the grinds. I suspect we'll eventually see something that will ease this, even if it's just a more widespread use of the token system Tol Barad had where you could buy BoA tokens to send to your alt to let them boost their rep more quickly (albeit at an extremely ineffecient rate).
Mar 28th 2012 9:01AM I'd have to say the new PvP stats are a change that I'm not really excited about, but this could quickly change based on feedback coming out of the beta.
I'd like to PvP more (especially with another attempt at the School of Hard Knocks rolling around in a few weeks), but the barrier for entry always seems really high and I'm just not that good at blocking out the players in BGs yelling and calling everyone baddies. I know I don't perform very well when I attempt to get some PvP experience adn build up some honor points for gear, and I don't want to hurt others' playing experiences by handicapping their team when I'm just getting splattered. When the stat changes were announced with the intention of lowering the barriers I was initially excited, but I just don't see the current stats accomplishing that (sure, I'll have some base damage reduction, but I won't be able to hit for much damage at all and it seems that I'll still be rather useless without a decent set of PvP gear).
I could be completely wrong, and as Blizzard has said their intention is to make it easier to jump back and forth between pvp and pve I'm still optimistic that we will see some movement in that direction. For now, though, it looks like there will still be quite a bit of a slog to get some pvp gear before being able to contribute at all in PvP. I'll probably just continue to have to convert JP and VP into CP and HP for a while to build up the new stats a bit before venturing into PvP content.