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The Queue: That one drop {WoW}

Apr 2nd 2012 11:31AM I farmed Gruul every week for 2 years trying to get the tank shield for my paladin. I saw it drop twice. Both when I was on my warlock during BC.

Kalecgos in the Sunwell also refuses to give me the gold Sunwell plate legs. It's all I need for that set.

Lichborne: Further reflections on death knights in Pandaria {WoW}

Feb 28th 2012 11:27AM Glyph of Devastator would be awesome indeed.

I also demand an engineering version.

Heart of the Aspects video and giveaway {WoW}

Feb 15th 2012 12:53PM /roll :D

7 wishes for guilds in Mists of Pandaria {WoW}

Jan 23rd 2012 3:27PM I do miss the class quests, the Hunter Bow Chain, the Paladin Charger, the Warlock Dreadsteed, etc. Those types of quests gave excellent flavor for the classes, were a lot of fun, and didn't have the total mess that legendaries bring to the table. Bring some new stuff like that in please.

Take the legendary daggers, make them regular epics, take out the overinflated mat grind, and bam, decent rogue series in itself there and would have been far more reasonable.

More chains like Quel'Delar would be awesome as well. I had an absolute blast doing that and totally wished there was more like that in game now.

7 wishes for guilds in Mists of Pandaria {WoW}

Jan 23rd 2012 3:19PM I agree with every one of those ideas.

The only problem with the rep for deposit one though is that it's probably tough to design that without leaving it wide open for exploitation.

I remember some talk before cata came out about legendaries and certain patterns going the Guild-bound route but never saw anything else from it.

Anyone who has seen someone get their legendary and then either leave or stop showing up would probably agree on legendary weapons having a tie to the guild that earned it as a team. With it taking so long especially on 10-man to get one done, it really bites to see that happen. Expanding on the nature of the quests themselves would get more of the guild involved to see it done and share the fun. These rogue daggers are the exact wrong way to handle a legendary. Very time consuming for both the individual AND the guild, important lore related quests that only get seen by the Rogue in question, and zero blockage to that Rogue packing up and bailing as soon as it's done. Just like the multiple Rogues I saw during black temple that took their Warglaives and ran from other guilds, or the paladin that got his Val'Anyr in Ulduar from my own guild who server hopped.

Upgraded tabard options would be awesome to see.

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