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Apr 2nd 2012 6:49PM I'm actually torn between being concerned about this and not. The first character I rolled and leveled to cap was a mage. I chose it purely because that's what the friend who introduced me to the game played, I figured if he played it it must be cool. I moaned bitterly about all the robes I had to wear and the queue times. When cata came out I levelled it to cap but was having a terrible time in dungeons so I swapped to levelling my paladin and it was like a revelation. I realised how much I'd not been enjoying the game before and how much fun it could be. I had over 5k achievement points on the mage as I do love achievements but I've never looked back.
I jumped headfirst into playing my paladin (now have just over 10.5k achievement points, the 100 mounts, nearly the 125 pets). I raid now as well as holy but keep a well geared prot off spec and a reasonable ret spec for emergancies. I do love my pally but monk is the triple hybrid that I love in a whole new package.
Here's why I'm not concerned though. I've also levelled a druid, another hybrid, and while I love it I've not even been tempted to switch focus. When Mists comes out I will be levelling a monk and I suspect that I'll love it. In which case it'll become my second alt (bumping my disc priest down a spot) with my paladin as my main and my druid as my main alt. Currently I've only got 3 sets of raid ready gear (2 pally, 1 druid) and I doubt I'll have time for more with Mists but nothing says you can't have fun without being raid ready.
Mar 23rd 2012 4:18PM Oh thought of another question.
The level 80 character boost. Does the resurrected account have to have a character already on it to boost? Or can the account get resurrected and the player log on and create a character, then go to the battle.net pages and check to boost that new character? Not at all clear on how this level 80 character boost works.
Mar 23rd 2012 4:15PM Will they change the date last active for the recruited account in the future? I know it's quite a recent date that the account could have been active on but with people maybe dropping out now till Mists due to Dragon Soul fatigue ... would be a good chance for people to get a shiny mount.
I know that's not what SoR is for, it's meant as an incentive for people to come back. Not a "I'm going to come back anyway but I might as well do it like this for the extra stuff". Could be the tipping point though if people were undecided.
Mar 4th 2012 8:34AM For some reason I've never played WoW with in game music playing. The friend who introduced me to the game ensured I had it on the first time I went to Stormwind but aside from that I haven't. Since playing swtor I've started wondering if I've been missing out. I just listen to in game music in swtor because of the quest conversation and it really does add a lot to the atmosphere. Maybe I should turn the music on in WoW and see what that's like.
Feb 26th 2012 6:32PM So what you're essentially saying is that we have to become Jedi masters? "Fear leads to anger. Anger leads to hate. Hate leads to suffering. Suffering leads to the dark side."
We need to purge our negative emotions, do not dwell on what we can't change and become one with the for .. the light.
Yes I was just playing swtor why do you ask? :p
Feb 2nd 2012 4:47AM I was thinking exactly the same thing. In fact my thoughts went like this:
1) cool! Must try it out before it gets fixed.
2) Greyfoo's paladin dps song
3) Actually as cool as it is to be a superhero I really don't want to get banned and blizz does go after those who exploit bugs. Hmm
4) is it even affecting eu realms anyway?
If I do try it I might only whack a dummy. That seems safe enough.
Jan 31st 2012 5:12AM I wanted to post a response but it's on the US forums and there doesn't seem to be an EU equivilent :( Europeans have opinions too!
Anyway, what I wanted to say was about accessibility. Making resiliance a baseline stat will help but there's still going to be a gap and that gap will be important, probably as much so as it is now. With PvE there's the tiered system, you start with normals and get starter gear and justice from those (to buy last tiers gear) and then you get to heroics and get points (to buy this tiers gear) and reasonable gear. Then when you've got a good mix of heroic gear and points gear you could go raid finder to fill in the holes and then raiding proper. There's not such a system with PvP.
So maybe there could be an accessible two forms of battlegrounds (I know there's rated and regular now) so you start with regular which would be like normals to grind honor. Then when you meet a minimum requirement there would be another pvp queue system to queue for heroic battlegrounds where you'd get a certain amount of conquest win or lose so it's not beyond the realm of possibility that you could cap or buy conquest gear (like you can do valor) in order to gear up and then be able to have the gear to look for an arena partner(s)/rated battleground which would be like the pvp equivilent of raiding.
I'd love to be able to get into pvp but the barrier to entry is too high when compared to the PvE side. I've run random battlegrounds over and over and over all day before now and not had much to show for it at the end and even if you do that until you wind up with a complete set of honor gear you still have the experience gap and now another gear gap. As by the time you've managed to get all the honor gear all the previous pvp players will be decked out half in conquest and conquest gear is out of reach without having people to run with but who wants to run with a newbie in (compared to you) poor gear?
Jan 13th 2012 5:32PM If servers were obselete I wouldn't be having to fork out a tidy sum to blizz to server change. Server community might be gone but guild community is as strong as ever and guilds are server bound. I have a lot of friends on my current server so I'm thankful for all the cross-realm services that means that I can still play with them while on my main. I'm swapping servers to join a new raiding guild. Could I raid with them while on the new cross server raid thing? Yes but only when they roll it out to current content as well. Is that good enough? No. Unless they make guilds cross server I'm not missing out on the social fun and laughs of guild chat.
Jan 13th 2012 9:36AM I once caused loot drama. I don't think that it was my fault but I should have been more careful I suppose. I was in a raiding guild as a social member and I got asked to fill in for an absent member on a Firelands run. The loot system wasn't changed at all from default, there was no quality filter, no master looting etc. I was told at the beginning to need on anything that was an upgrade for main spec and green for off spec.
Everything was fine until we got to Staghelm. My tier shoulders and a bis trinket dropped. There was only two people in the group who could also need the token and I quickly checked on the armory that they already had it so I needed on that. In the mess of all the need, greed and pass rolls I missed that someone else had rolled need on the trinket. I won both and immediately saw then the other roll and whispered the other healer that I'd trade them the trinket. However, they dropped group AND quit the guild.
They were a real id friend who I knew in real life and so I whispered them again apologising for not seeing their initial roll and offering them the trinket. They were the regular raider after all so they should have it. I got no response so I whispered the guild leader apologising for the situation and explaining that I'd willing trade the trinket. They told me I'd won it fair and square and that I should keep it. I still felt bad though so when my friend rejoined the guild half an hour later I whispered them again offering the trade. They told me to keep the trinket and that they weren't mad at me they were mad at the raid leaders for allowing the situation in the first place.
Lesson learned I suppose. It would have been better to have passed on everything. When I joined on other raids with them I passed on everything unless I was 110% sure that no-one else had rolled for it even on greed. I didn't want to cause any more drama. Thankfully I no longer fill in on guild runs and have a permanent raid spot in another guild.
Jan 3rd 2012 7:21PM I've tanked and healed all kinds of dungeons and 6 is the one I sympathetically groan with the most. However, if a tank and healer cooperate then a lot of dps-induced headaches can be mitigated. If they don't . . . I recently ran Dire Maul on my lowbie disc priest. The tank kept running and pulling when I was out of range. He also never stayed till a mob was dead, just nearly dead and then run on. I was stuck sometimes between the tank and dps both with mobs attacking them and running between them like an idiot trying to keep them both up. I asked several times if he would slow down and got no response. He died as I didn't manage to get in range quickly enough the last time, got a screen full of abuse before he quit group.
I'm not saying I've never screwed up and pulled when tanking when the healer was elsewhere. I've also been guilty of spacing out on occasion as a healer and not keeping up how I should. If I do so though I admit it and rededicate myself to concentrating. I really don't understand why people can't just be calm about it and communicate better.