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Jan 26th 2012 6:12PM @Deadalon : "litterally unplayable for many cause of lag issues based on forced server connection"
Absolute 100% rolled-gold unblemished NONSENSE.
Anyone who managed to play Diablo II online 10 years ago can play Diablo III. The bandwidth demands are mild (being, as it is, non-massively multiplayer), and the network code is top-notch, like all of Blizzard's games.
Jan 23rd 2012 12:50AM @h4ngedm4n : "Massively Multiplayer Offline (I don't know of any)"
Would you like a nice game of Global Thermonuclear War?
Jan 23rd 2012 12:46AM @Graill440 : so you managed to use this question as a coatrack for your usual tedious rant about how evil guilds are. How unsurprisement.
Jan 23rd 2012 12:44AM MMO = gameplay involving arbitrarily large numbers of players playing in a persistent area.
If all the gameplay involves fixed and limited numbers of players - e.g. Diablo et al, HoN/LoL et al, World of Tanks - then it's not an MMO.
Adding lobbies, towns, etc. with arbitrarily large numbers of players, while keeping the actual gameplay in instanced zones with fixed and limited numbers of players - e.g. Guild Wars, Rusty Hearts, Spiral Knights - does not make it an MMO, imho.
The fact that a game has lots of instanced, limited-numbers gameplay - e.g. WoW and derivatives - does not stop it from being an MMO as long as it also has gameplay in persistent areas involving arbitrarily large numbers of players. Which WoW and derivatives do.
Jan 23rd 2012 12:39AM @ReadingRambo : "99 times out of 100 when senior management leaves it means they did not agree with their executive management."
Absolute nonsense. 99 times out of 100 when senior management leaves it means they got an even more senior and lucrative offer from another company.
Given that Parker later tweeted "stay tuned for what's next," you should probably expect to hear of him taking on an executive producer role at somewhere huge like EA.
Jan 23rd 2012 12:35AM @Valentina : as a D3 closed beta tester, I can tell you that the game is looking absolutely awesome, and there is nothing in the world that will stop me from buying it on release day.
I know some people are negative about some of the design decisions, but there's some honest positivity for you.
Jan 19th 2012 11:41PM @Zyrusticae : it is an RPG. RPG means character development, not playing let's pretend. I know "RP'ers" would like to pretend otherwise, but it's what it meant in the 1970's when D&D was created, it's what it means now, and it's what it has meant for all time in between, apart from a brief interlude when we were all thoroughly embarrassed by Vampire LARPers.
Jan 19th 2012 9:27PM @clarkkers : if the biggest launch in history is twice the size of the previous biggest launch in history.. but the development cost 5-10x as much.. then you've got a problem. And a falling stock price.
Jan 18th 2012 8:50PM Isn't it quite common for freemium games not to provide customer support to free players?
And also, I would say, isn't it quite reasonable for them not to provide customer support (which costs them real money for staff) to free players?
Jan 18th 2012 6:22PM @Saucelah : Alliance outnumbered Horde on most servers in WoW's early days. A turnaround started when battlegrounds were launched (as a lot of Alliance rerolled Horde to avoid long queues), and gained a lot of momentum. As far as I know, on every server that launched in the last few years, Horde massively outnumber Alliance, sometimes in the order of 10:1.