Apr 3rd 2012 11:38AM I used to hate the concept of PVP, so I never tried it. I found it to be intimidating, and it was so different than the game I was used to. But most of all, the thought of being repeatedly stomped on by better geared and more competant players was demoralizing.
Then some of my fellow guildies slowly wore me down, and were nice enough to run me through a lot of battlegrounds so I could learn the ropes.
I was still luke warm until an EPIC Alterac Valley, where my faction (Alliance) got bogged down and were being pummelled. But slowly, surely, we fought back from a big deficit and actually won! The cameraderie and feeling of being part of a team of strangers that worked so well together and had each other backs was mind-blowing!
Of course, since then there have been plenty of horrible, frustrating losses. But when things go well... man, it's an amazing feeling. And I LOVE the dynamic nature of PVP. In dungeons and raids things are fairly predictable. Even when someone does something pretty random, the bosses and mobs react in a predictable way. But when you're teamed with real people, going against other real people... the truly insane and unpredictable happens!
Apr 2nd 2012 1:19PM Both gave great advice. But Robin, I think your analysis was spot-on. There is an elephant in the room, and it's the fact that the wife works and props up the family, while the husband stays at home and plays WoW.
Maybe there's a good reason he doesn't work - maybe he has a disability, or is unemployed but actively looking. That isn't the point. The point is that there's a serious disparity in this couple's responsibility balance. The idea that the wife can fix it by playing WoW to connect with the rest of the family? That's simply a cosmetic step that won't fix the deeper problems.
If she wants to play, that's cool. Go for it! But I agree with Robin that there are proobably deeper issues here that require counceling.
Mar 29th 2012 3:49PM I'd like to see 3 body choices: skinny, buffed (the current one), and chubby. After the roll out you would default to buffed (the current model but with more vectors). But at any time you could go to a "spa" and "diet" (go down from chubby to buffed or buffed to skinny) or "indulge" (go from skinny to buffed or buffed to chubby). Just like the barber it would cost some gold each time.
I'd also like to see a way of changing your face, just as you can change your hair. Maybe not the full range of faces you get on character creation. But maybe they could tie some similar faces together, or allow you to age or reverse age (a wizard did it!) your face.
Mar 19th 2012 1:56PM I'm pretty disappointed in general with the Mists' announcements (only 1 extra character slot, no new models, etc.). But both of these BGs sound damn cool! Especially the silvershard mine (SSM?) one. It's a very different overall mechanic than any of the current BGs.
I look forward to struggling against OP opposition death knights and healadins in there! :-P
Mar 19th 2012 1:18PM The new Mists slogan for WoW players: "Ghostcrawler promised me multiple new slots!". :-P
But seriously, I agree with Xabidar and others. After hearing talk of removing the "per server" character slots ceiling altogether, this is disappointing. But I guess 1 extra slot is better than none. Maybe Blizzard realized they could charge a one-off fee for additional slots and make a lot of money.
Mar 16th 2012 3:34PM If they added some caveats I could see it working. Sure, a blanket "earn 999,999 gold" would just encourage gold selling. But setting it to "earn 999,999 gold via the Auction House, quest rewards and vendor sales" would be better. And wouldn't even be that much more technically challenging (as they already track at least some of these amounts in game).
I'm sure some 'enterprising' people would find ways to get around these stricter restrictions. But that's true of basically everything in life.
Mar 14th 2012 1:36PM Q for the Q...
(This one has probably been asked a 1,000 times, so sorry... but it's been bugging me for ages)
Why are some birds unskinnable? It seems birds would be much easier to skin than some other mobs that are skinnable.
Mar 12th 2012 9:23PM Some thoughts on Cata professions...
* If Blizzard could introduce profession daily quests for EVERY crafting prof (and maybe every gathering one too) that would be most excellent!
* The inferno ruby situation was terrible! The frequency of inferno rubies from mining and prospecting was (for me) horrible, and every pure gem for a primary stat required one of those suckers, so it was double annoying.
* A pet coming from herbing (like the geode did from mining) would be great. Not sure one would work from skinning - it just doesn't make logical sense.
* Maybe turning the little origami doodads into use-once weapons would be fun, and supply another renewable revenue source for scribes.
* I found the tailoring slog to 525 to be the worst. The embersilk requirements seemed disproportionally worse than the mat requirements for other profs (e.g. inscription, blaclsmithing, engineering, even enchanting)
* The Darkmoon Faire island prof quests are fantastic! Blizzard deserves major kudos for those! They're a nice little boost, but not often enough to make it super quick to max out the profession.
* The whole chaos orb situation was a mess. I really hope they don't keep them BoP as long in Mists as they were in Cata.
* Really hope they scale the purple PVE crafting recipes like they did the top of the line crafted PVP ones!
* Minor glyphs are horrible for some classes (I'm looking at you Paladin!). Please expand them blizzard.
Mar 6th 2012 3:59PM I'd like a different sound to go with /giggle or /chuckle. A full-on belly laugh just doesn't make sense.
I do love all the emotes in the game though. My scribe goes to the samee auctioneer in SW for the inscription daily. If he gives me more than 15g he gets a /wink. If not he gets a /glare. Emotes add that little something to the game!
Feb 29th 2012 2:24PM My guild organizes scavenger hunts, where we all get a list of obscure items - some from vendors, some from drops, etc. And whoever has the most items after a set time wins a prize.
In-game trivia games are also fun, and there's an addon that makes these easier to organize and run.
Bare-knuckle dueling (no weapons, armor or spells, just dukin' it out) can be entertaining.
Hide and seek (with locator addons switched off, and maybe confined to a small location like Org or SW). Prize going to whoever is last to be found.
I wonder if there some sort of a kick the can type game you could operate using the origami or leather ball crafted items?
Then there's old content, achievements, and that sort of thing.