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Insider Trader: Tailoring Q&A {WoW}

Feb 14th 2009 6:50PM This article should have addressed the poor scaling of Lightweave Embroidery versus the 23 haste cloak enchant and versus the other profession-specific enchants (wrist for LW, shoulder for scribe, ring for ench, etc.).

Local news on WoW lingo {WoW}

Feb 3rd 2009 2:00AM An activity with semi-exclusive jargon?

THAT'S NEWS!

[UPDATED] Invincible vengeance no more {WoW}

Nov 2nd 2008 12:39AM I'm sorry, I thought this was a discussion about level 80. I've been playing beta on Murmur and it seems the attacks on the balance fixes to the paladin class have been "it's balanced at 80." At level 80, PvP Ret paladins all spec Imp HoJ, have a glyph that makes it last an extra second and a set bonus that reduces the CD an additional 10 seconds. So if we are to talk about balance in arena at 80 that's a seven second stun on a 20 second cooldown. That beats kick, pummel, counterspell; really no room to complain. Not to mention a quick repentance on a separate target leaves another person incapacitated for 6 seconds. They also do not share diminishing returns as far as I know.

I personally wished that the balance issues had been worked out in advance of hitting the live realms because it's causing a lot of disappointment to both the classes who are ahead and being brought into line (e.g. paladins) and the classes who feel left behind. The patch felt rushed and it seems they're playing catch up on PvP balance. Paladins have a lot of PvP tricks to improve their survivability and while somewhat vulnerable to kiting do have some ranged abilities including a stun and a closer, hand of freedom and the ability to dispel (which includes the majority of snares). Plate armor matters, even if you'd rather discount it, it's still a significant reduction of any physical damage. You can't be warriors with all the tricks you have up your sleeve so asking for hamstring, pummel, intercept or other warrior class-defining abilities is ridiculous.

Look, I know the nerfs hurt, but you'll just have to trust that things will even out. I wish they had delayed the expansion to avoid all this PvP nerf/buff controversy but it's not my game. I do hope they find away around ruining your PvE game though.

[UPDATED] Invincible vengeance no more {WoW}

Nov 1st 2008 3:48AM Any arena player worth their salt will know exactly when you blow any cooldown regardless of the spell animation or lack thereof. Paladins have the same amount of dispel protection as any other class (the lucky ones who have it at all; feel sorry for destruction warlocks). I personally feel that the dispel mechanic should be looked at in a macro sense for balance but Paladins have no more room to complain than anyone else.

[UPDATED] Invincible vengeance no more {WoW}

Nov 1st 2008 3:39AM If you haven't arena'd since 3.0 Heilig I suggest you try it out.

Ret's dominance in all brackets is palpable. You can see it in the major cities with unknown paladins picking up season four weapons and in trade chat where people are looking for rets, even for pay, to carry them to their desired rating.

Your weak attempts to portray ret paladins as non-over powered post 3.0 are transparent and ineffective.
Enjoy it while you can. These aren't nerfs, they're fixes.

[UPDATED] Invincible vengeance no more {WoW}

Nov 1st 2008 3:29AM How many PvP ret paladins have untalented HoJ. Let's make this an honest discussion.

[UPDATED] Invincible vengeance no more {WoW}

Nov 1st 2008 3:23AM Whoa Heilig, you didn't really think you'd get away with that do you? You sound like a politician.

Interrupts do include your very viable HoJ and repentance, one of which is definitely a CC, and the other is the longest stun in the game. Stun being the most powerful CC as it is the only one that can not only be damaged through, but has no damage breaking threshold. Which, I think will have to change at some point.

DPS classes (and specs) should not get to complain about heals (lolbandage?), let alone instant heals, yet you still have Art of War and Divine Storm does heal you somewhat (and nearby party members).

You aren't kamakazis, you never were. Paladins are, and will continue to be, the most durable damage dealers in the game. YOU ARE NOT A FIRE MAGE. Plate, bubble, instant heals, lay on hands, hammer of justice, repentance, and so on.
If you wanted a burst dps class with the durability of a wet paper bag you rolled the absolute polar opposite.

Raiding has never been easier than in 3.0.2 {WoW}

Oct 17th 2008 5:25PM I have to put my 2ยข in here.

Raiding is a joke now. The PvE epics are now free to anyone who can get 25 people together, kinda like how HWL and GM gear were going out pre-BC.

My guild usually still needs a night and a half to clear BT, we did it in less than three hours. Najentus bubbled once, Supremus saw each phase once, Bloodboil enraged once, one set of constructs on Teron, etc etc. We killed got Illidan to 30% after one demon phase and only saw one more before we killed him. The content is just TOO EASY.

Looking forward to our free Sunwell epics I guess. The game is just crazy now. My personal DPS went down about 30-40% on my warlock, but other DPS got so buffed that they're doing 3k+ easy. The mana regen is so disgusting in raids, I only lifetapped when I was wearing SR gear (Illidan tank and Mother).

TL;DR: BT is PUGable now. Get your free epics.

Arcane Brilliance: On Deep Freeze {WoW}

Oct 5th 2008 8:13AM Fortunately my massive ego found this post despite your inability to use the reply system.

Now allow me a retort:

I merely prefaced my response to show that I have experience, and personal investment, in the mage class. I play a 70 mage on live, a 70 mage on beta, and an 80 mage on beta. This is not a LOLMAGENERF reply. It has nothing to do with my ego, just that I am familiar with the issues, perhaps even more so than those who do not have this level experience with the class and talent of topic.

Not all specs and abilities are created equal for PvP and PvE. Blizzard is attempting to reconcile this, but it simply has not happened yet, for ANY class. Balancing 9 classes and 27 talent trees for PvP and PvE has proven elusive, and despite Blizzard's best attempts, 10 and 30 respectively will not be any easier. Some things are just best suited for certain scenarios. For example, I have a personal preference for the frost tree, but I bring my mage deep fire to every raid except nights we do Illidan. For PvP it's always frost. I have a personal preference for the affliction tree, but I raid destruction, not because I like shadow bolt spam, but because it scales best. I PvP SL/SL, not because I enjoy the playstyle, but because I have zero survivability otherwise. My druid specs dreamstate/resto for PvP as tree form is a purely PvE ability, and as such that's what I spec for raids. The point is, what we like and what's best for the situation often diverge, as not all abilities can or will have 100% utility in all situations, yes, even 41 and 51 pointers. All classes of all specs can think of talents and abilities that are better for one than the other. If one insists on raiding frost, spend that talent point elsewhere.

Beta is more about finding bugs, what abilities work and don't work, and what you like and don't like. It isn't about crying over changes as the developers try to find parity between the classes. Mr. Belt was not engendering a debate, he was attempting at hyperbolic comedy and coming off sounding simply whiny and immature. The wowinsider posts are often above the kind of drivel you find on the official forms, but had Mr. Belt posted this there, he'd be promptly flagged and banned.

Arcane Brilliance: On Deep Freeze {WoW}

Oct 4th 2008 9:33PM Wow. Hyperbole much?

I understand that even though you may write for a blog you're passionate about your class. We all are. This kind of writing is sloppy and too emotional, and really it does smack of reading the forums.

Let me preface this by saying that I am in the beta. I play three classes at 70, including a mage,and have premades on Murmur. Frost is one of the strongest PvP trees of any class. Although the developers have stated they would like to move away from having PvP trees and PvE trees and make all viable for both, this has not happened yet.

Beta is about finding what works, trying to find balance. Part of being a beta tester is knowing that sometimes your class will get buffed, sometimes nerfed, and it will happen quickly, don't get too attached. These hasty emotional outcries do not a good beta tester make. Grow up.

The fact is, deep freeze is a TRUE ranged five second instant stun on a 24 second cooldown. Comparing it to HoJ is moot since Ret is a melee class/talent with completely different abilities. That is five seconds of the opponent unable to do anything (other than trinket), and is considered frozen for the duration. The amount of unmitigated/unavoidable damage a person can take frozen while unable to reply is huge. The potential is still there, it's just missing a portion of it on the front end. It's a fantastic ability and I, and every other PvP frost mage, are NOT going to skip it no matter what kind of emotional hyperbole this BALANCE in BETA has brought out.

Please take a deep breath and think things over before posting on this blog. Maybe you'll get you'll realize those Cheerios aren't so bad if you sleep on it. And maybe, just maybe, you'll realize that not every talent and ability can have 100% utility in PvP and PvE.

WTB more reasoned and mature writers for this blog please. Can you imagine if every class's writer wrote a diatribe like this every time there was an adjustment in Beta?