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Mar 27th 2012 2:07PM I really really don't like removing valor.
I have had to wear a set of blue pants from ZG into Naxxaramas 40 because we couldn't get an upgrade from MC or BWL for like a year.
And PVP gear is a really poor option. People should be able to buy a non-BiS item for each slot.
Mar 13th 2012 3:10PM Blackwing Lair was a remarkably good raid.
Several of the bosses had really unique mechanics that really haven't been done quite like that since (Vaelastraz and Nefarian especially cool)
There were giant dragons, a modest amount of trash, the amazingly good looking tier 2, and you got to put a Dragon's head on a giant post afterwards.
Also the 15 minute long boss fight(first time Nefarian was really really long) was pretty epic without getting into crazy town.
Mar 6th 2012 2:40AM Why not?
Vanilla and BC expected a pretty drastic upgrade in play quality at endgame. Like for all of wows history except for wrath getting through dungeons and heroics was kind of an accomplishment. Why can't we expect that going forth, why do can't we expect people to go into a dungeon and prove they deserve to finish it.
Mar 5th 2012 11:44PM I really feel disappointed that they feel the dungeons were too difficult in launch Cataclysm. Healing as a fresh 85 is still enjoyable and challenging.
Why is it that the only hard weed out points for terrible players has to be in heroic raids? Why can't the weed out point be much much sooner. Why is it so much to ask that a player learn how to do the fight?
All the dungeons ask you to do is not stand in the bad and use some abilities beyond your basic rotation like interrupts, CC, dispels etc. If you can't manage that why shouldn't you hit a wall?
Mar 5th 2012 12:04PM I really dislike the heal everyone all the time model that was prevalent in Wrath and Dragon Soul. I've been at this a while, i liked down ranking and all the choice that that entailed.
Why is it that you blame the healing model when the dps is to fail to do the things they're supposed to. I'm very upfront with groups about this, I tell them do this or I'm going to let you die.
Feb 10th 2012 6:17PM I really feel like this design was there to solve a problem that should have been fixed by letting groups of 10 people raid.
Feeder guilds had good players, they just had less of them and had to constantly be recruiting in order to fill the spots.
If they let 10 people raid and let it be just as real as the 25 player one, then the feeder guild problem should be solved.
Feb 1st 2012 9:27AM I think the gearing paradigm at the beginning of an expansion needs to be diferent than it does at the end.
At the beginning of an expansion it's a real legitimate worry that people will blow through the content and be finished with everything.
Within two weeks of Wrath's release I'd seen almost everything in Wrath and was getting restless working on meaningless achivements.
Now at the end it's a concern that people won't be able to see any of the content, or that their new characters won't be able to play with their friends without charity. Sure we used to speed gear characters back in the day when the guild needed a healer or what not but that wasn't fun for anyone dragging a druid through MC when we were on C'thun.