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Know Your Lore: The curious dissonance of Alliance leveling {WoW}

Apr 1st 2012 6:42PM *slow, appreciative applause*

Wherefore art thou, Steamy Romance Novel? {WoW}

Mar 28th 2012 8:08PM *purple feathers slowly turn into an embarrassed shade of pink at the sight of the books mentioned*

... Oh...

oh my...


Breakfast Topic: Is "For the Horde" obsolete? {WoW}

Mar 2nd 2012 3:47PM Many tomatoes were thrown, enough to open a ketchup factory... But it was worth it. Worth it enough to present a possible warcry that didn't exclude the newer races who would only raise an eyebrow to worthy cries such as 'For Lordaeron!', 'Remember Theremore!' or 'Lothar!'

... Not everyone in the Alliance fights for only the Light, or only for Glory, and in battle, grammar means little. In battle, you shout what is in your heart, and that's what came out for me. I am glad there are others whose hearts ring along with with what's on display, giving me a little more hope that one day, we will truly be proud of this mighty faction that is simply caught in the Horde's shadow.

Never forget. Never surrender. For Light and Glory, brothers.

We are Alliance.

Breakfast Topic: Is "For the Horde" obsolete? {WoW}

Mar 2nd 2012 9:11AM I risk so many tomatoes thrown at me here, but I want this post seen, and it will not be seen buried under so many other posts. So, bear with me while I throw in my two coppers...


"Never surrender, never forget. We fight, we fight for memory. For king and country. Lux et Gloriam. We are Alliance."


"Never surrender."
The Alliance is spearheaded by a tenacious people. They won't go down unless they're swinging, either with their fists or on the end of a hangman's rope.

"Never forget."
The past is their motivation. What was and what took away those halcyon days, and the dream of what is to come.

"We fight for memory."
The memory of their lost lands, their lost loved ones. Memory is honor and immortality.

"For king and country."
It may be King Varian, or just their leader in general. It may be Stormwind, or whatever territory still remains in the Alliance's grasp. It matters little, but for some, it is the leader and the land they represent that becomes their motivation.

"Lux et Gloriam."
Light and Glory. It could be the Light of Elune, or the very Light itself, or the illumination that imagination brings. Light leads to Glory. They go hand in hand. They empower us. They are our reward.

"We are Alliance."
This is our rallying cry. Our howl of unity. This is who we are. Our soul. Our definition. The lines are blurred. The color of our blood is mixed when it is spilled in battle. The sound of our voices becomes one deafening roar.

We. Are. Allliance.

And we come for you, Horde.

Breakfast Topic: Do you have a special spot in WoW? {WoW}

Feb 28th 2012 1:45PM I can't pick just one. Two places in particular come to mind when it comes to favorite places on Azeroth:

Scholomance --
Yes. The instance. Pre-cata, that's where my Old Guild used to hang out. Usually it was for powerlevelling lower-level toons and alts in the guild, farming cloth, leather and greens, or actual legit runs at what was level for that instance at the time... But my favorite use of the zone wasn't dungeon running; it was for initiating new officers and installing them into their new rank.

In those halcyon days, one could pretty much pull the whole danged instance right from the wooden walkway at the start of the run, since it overlooked that one area full of ghouls and zombies being observed by Vectus and his class of necromancers. All one needed to do was fire a moon laser into that undead rabble and presto! ... about 100 or so level 50+ elite mobs will rush up to the walkway in a murderous frenzy. The veteran officers, like myself and our guildmasters, would then make a mad dash for the instance exit and leave the poor officer initiate to get zerged by the undead.

Yes, I will admit that on the surface, what we did in Scholomance could end up being seen as something of a cruel hazing ritual, but it was our last test to see if our time invested in training a possible new officer was worth it. How the officer initiate reacted to something so blatantly jerkish would determine his ulitmate rank and role in our nutty family, even if it meant he would not ascend to officer rank in the end.

That said, these Scholomance 'proving runs' were something the veteran officers often looked forward to when training a possible new officer, and it was a well-kept secret in our upper ranks.

Nowadays, one can't pull off such a stunt anymore thanks to the gates in the instance actually working, and I have yet to see if stealthing through the instance and opening the gates all the way to the observatory would remedy that ... Still, I consider Scholomance home; I know the place inside and out, and for a place so full of death, for me it holds a lot of life and happy memories.

The Dwarven Villiage over Menethil--
I'm sure many of us could recall that quaint little dwarven farming village overlooking Menethil that sits right under the flight path. I'm also sure that quite a few of us remember when it was a pain in the arse to get to before the advent of Old World Flight. A friend learned how to sneak up to that village and taught that secret to the rest of the guild, and it had since become sort of a guild hangout ... usually reserved for when we wanted to get away from the madness that plagued our then-young server.

Idle fishing, and gearless dueling ... the place was therapeutic in its solitude and seclusion. ... and that was where I went when I resigned from my post as an officer and member of that old guild, logged out, and waited for my sub to run out. It felt cathartic leaving my toons there in the months I was on self-imposed sabbatical (and them on self-imposed exile,) soaking in the good times we had there. Three years and the ability to manually fly there later, it still holds the same worth as it did while I still walked with those guys, and I still find myself perching on the edge of the waterfall in an effort to swan dive into the waterfall lagoon...

And that's where I'll put my toons if I ever leave Azeroth for good -- which won't be for a very long time.

Breakfast Topic: I found a tol'vir rare... oh, no {WoW}

Feb 22nd 2012 8:40AM Tiny Crimson Whelpling

It's been a zone drop since 4.0, and it occasionally shows up in the "Satchel of Exotic Mysteries" ... and I've been hunting it for more than a month now. Every bag opened is a disappointment mitigated by a bottle and some coins. Entire days are eaten by hungry Ebon Whelps in the Wetlands. Hopes are dashed when a Dragonmaw Whelpstealer nets my next kill. I stopped counting at 10,000 kills. I must be close to at least 12,000 now.

I'm getting desperate. I -hate- trade chat with a passion, but this obsession with finding one little pet is driving me to it. ... and all this for an alt.

Save me. I've gone insane.

Heart of the Aspects video and giveaway {WoW}

Feb 15th 2012 2:55PM *shakes fist at persnickety reply system ... then prays for a blessing on the holy idochahedron*


Breakfast Topic: How and why did you leave your previous guild? {WoW}

Feb 8th 2012 10:33AM For me, what is past is past. It still hurts, but one has learned from the events that eventually led leaving that sub-community and the lessons learned are being applied to this day.

Years ago, I was taken in by my co-workers' guild when I first set foot onto Azeroth. They had been instrumental in finally convincing me to actually give this game a serious go, and they continued to train me as I made my way up to level cap to join them as a brother-in-arms in raids. Over time, I eventually grew into a Co-GM role in this said guild, responsible for recruiting new members, policing and advising our current members, and maintaining good relationships with other guilds outside of our own.

Maybe it was because I was younger and inexperienced in regards to handling other people and drama. Maybe it was because I had hidden behind another identity for so long, and was forcefully outed by someone I trusted. Maybe it was the growing stress of my role, as if though the founding GM was expecting me to offer taking the reins from him. ... It could have been all of these acting in concert. Then again, I would have stayed through all of that, as I know I could have weathered through worse.

I didn't leave because of the other people in the guild. Many of them were nice, helpful people with solid heads on stable shoulders, and the drama-hogs were few and far between. I didn't leave because I was burning out on the game; too many dreams were still within reach for me to just flat out quit. ... No. I left because I was ashamed of myself. I was a role-model to many in that guild. Someone they looked up to. I was a teacher, a rock, a parent. One moment of weakness was all it took, and I breathed raging fire on a guild that didn't deserve to get chewed out. I wasn't proud of myself then, and I am still sickened over how I handled missing out on two chunks of pixels for the night to this day.

I don't know if they forgave me after I made my apology, but after the incident, I could sense things weren't the same. It wasn't a decision I made lightly, but a few weeks and a serious discussion with the Main GM later, I tendered my resignation from my role in the guild, posted a somber note on the forums announcing my departure, and left their ranks for parts unknown.

It's been three years today, I've since changed servers twice and I'm even considering changing faction for the third time. I still look back every now and then, remembering the good times I had with that first guild. I tear up a little at the memory of every prank we did, every boss we downed, every silly little spur of the moment event we started. I'm not going to lie, I miss those guys, but they deserved better ... If that guild has fallen apart by now, I really only have myself to blame.

I am working on a happy ending, though. I've been adopted by another guild after playing largely solo for a couple years and a half, and their core officers and founders are considering exploring the other side of the fence ... who am I to stop them? New adventures and hijinks await us, and I am eagerly looking forward to witnessing them all.

... To my old brothers and sisters, I hope you have either forgiven me or totally forgotten about me by now. Thanks for all those glory days and the lessons you have taught me while I still walked among you. I wish only the best for all of you; that was my prayer and intention then and it still is today. I'm alright where I am now, and I hope all of you are happy where you are, too. ... Perhaps, one day, if the stars align and the Lord allows, we will meet again as different people and build a new bridge far away from where the old ones I set ablaze burned down.

... and that's that.

Breakfast Topic: How do you roleplay in WoW? {WoW}

Feb 6th 2012 9:44AM ... Good heavens. This is loaded.

For me, personally, it's a chance for me to actually step into the shoes and get into the head of a character participating in an unfolding story. True, in the case of WoW, you're playing one character in an ensemble cast in a slightly disjointed mass-collaborative work of fan-fiction, the draw of the activity of Role-playing is in watching the character you've associated with grow and evolve within the world they are set in through scenarios that would occur naturally within that universe. (... and that includes questing!)

What could be little more than a pile of descriptive words and little one-word hooks like 'timid', 'hot-headed', or 'wise', could evolve into a personality and driving force all their own, seemingly acting independent of you, the creator. Personally, I find watching a developing character interact with other characters rather thrilling, like watching the events of a book or a movie unfolding in almost-real time. It's a little like raising children, if one could identify with the loose analogy.

Yes, I do raid, and I do run dungeons. Usually, these PvE activities are done Out of Character, but with the right people, the right amount of time, and the right setting, even instances are fertile grounds for role-play. Watching one's character react to the story being told within the instance can reveal quite a bit about that character and about the characters they accompany and interact with. (slightly off-topic, but if memory serves, there was this one guild that made live RP videos of their raids ... I don't know if they are still around. I'd check, but I don't recall the name of that guild!)

For the most part, though, and this might infuriate most of those considered 'players of action' (most of these are also internet trolls, sadly,) most ad-hoc Role-play interactions involve sitting and/or standing around and engaging in conversation. This is basically normal, everyday talk by the watercooler... with the added twist that this isn't just you, it's the character you are controlling via mouse and keyboard who is reacting to the conversation. And let's not forget that clever use of the /e (custom emote) command does help communicate subtle nuances in body language when engaging in conversation -- it's fun to watch other characters react accordingly.

While it is easy to pick up, I will say this now -- Role-Play clearly not and activity for everyone. It's easy to be put off and get burned by this activity. One can put their heart and soul into their first real RP-toon, and most who are new to RP can find themselves taking in-character insults directed at their character rather personally. This also applies to out-of-character critique. I, for one, should be familiar with this sorry facet and truth regarding this activity, as I was that kind of RP-er long, long ago. ... and perhaps some shreds of him remain in me to this day. It is tricky to discern and keep separate what is supposed to be a plot device and what is potentially out-of-character drama; it takes a degree in humility and politeness to even pull off the smallest of stunts. For me, the blurring of lines between plot and players, as well as the act of policing those lines, are what eventually sours and jades even those most talented role-player in the end.

In light of the previous paragraph, however, I will still encourage you to at least give RP a solid go, and bring a buddy who's willing to try it out with you. Like many activities in WoW, it's best experienced with a friend. Now, I could go on and on and on and ramble incoherently, but I think others will say what needs to be said far better than I could.

I hope this has been informative!


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