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What I want to see from Mists of Pandaria PvP {WoW}

Feb 14th 2012 11:14AM I think the best option for world PvP in MOP is using BC's system: add capturable shrines that will give buffs for the faction holding them. Some areas could unlock faction-specific drops/quests/rewards, thus makng them interesting for the overall player base, not only PvPers

What I want to see from Mists of Pandaria PvP {WoW}

Feb 14th 2012 11:09AM Try getting heirlooms whithout a 85 character and tell us how easy it was.

What I want to see from Mists of Pandaria PvP {WoW}

Feb 14th 2012 11:04AM I enjoyed lvling my shaman through BGs, but a rogue in full heitloom/enchants critting me for 3 times my naximum HP and tanking 3 players is not my definition of fun. Its horribly broken. Its even more annoying receiving only 5% after a retarded BG like this where the enemy team has 3~4 players like this. Lvling faster on BGs, specially during low lvls, would be amazing, since on higher lvls things get less broken.

No, allowing PvE gear to work well on PvP is not "unfair" with "those who worked hard to get resilience". Resilience is a completely retarded mechanic, but was necessary due to blizzard's policy of "let's give players ridiculously high numbers on HP/damage so they can feel powerful". You don't see resilience pre-70 because it doesn't make a difference.
I had to grind my full honor set on my priest through BGs at 85 - you can't imagine how much FUN I had receiving 50k crits from rogues and DKs. Grinding resilience is even worse than grinding a raid just to get a trinket drop - at least on raids you get to be useful whithout e trinket, on PvP you're almost useless whithout 4k resilience.

Also, craftable equipment is amongst the most expensive items in the AH, so thats not a solution, its a problem

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