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3 things Battlegrounds should borrow from SW:TOR's Warzones {WoW}

Feb 22nd 2012 3:53PM No, no, and no. This article is retarded.

1. Death should have a penalty. If killing the opposing team's healer only meant a 10 second downtime, then how are tanks supposed to die?

2. Overcrowded objectives is a sign that the designers don't know what they are doing. There should be only one objective: to win. Games are enriched when the strategies deepen, not when the objectives get conflated. You don't see anyone complaining about the lack of side quests in Go or Chess, but you do see myriads of people in swtor playing bgs in a style to maximize their number of medals earned instead of trying to win. It may be fun for the people doing it, but I doubt any of their teammates appreciate it. WoW already have some dodgy bg achievements, don't need any more.

3. Don't queue for AV if you don't want to. Just because SWTOR's screwed up engine can't handle multiplayer doesn't mean it should be illegal for anyone else to offer it.
http://www.youtube.com/watch?v=7uT90g1-hJg

Not saying there is nothing WoW can learn from SWTOR (I'm thinking Huttball maybe?), but your ideas are retarded.

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