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Apr 4th 2012 7:33PM Regarding the issue of Ner'zhul: in Rise of the Lich King, Arthas "kills" not only Ner'zhul but the child representing his human side. Remember, this is before he wakes up and sets in motion events leading to the Northrend campaign.
Then, when we arrive in Icecrown, a quest chain sends us beneath Icecrown Citadel, where we find Arthas' heart...and Matthias Lehner. It's funny, isn't it, that his human side was represented as a young boy in his mind, and now in that Icecrown quest chain. Finally, in Sylvanas' faction leader story, when she dies, she sees Arthas in the afterlife as a small, frightened boy.
My question is, if Arthas destroyed his human side in his dreams, how come Matthias Lehner is around in Icecrown? Does this mean he only expelled those aspects of the Lich King's personality, instead of annihilating them? It's an interesting thought.
Another thought that just occurred to me is that Arthas removed his own heart in order to shed those last human thoughts and feelings that held him back. Well, isn't that exactly why he killed the boy in his dream? How come he also felt the need to cut his heart out and throw it away?
Also, remember what Tirion said in the Cathedral of Darkness. Nothing remains of the man Arthas once was - not within the Lich King. I wonder if we can take this as a case of exact wording: nothing of the human Arthas remains *within the Lich King*.
Matthias Lehner seems almost concerned for us in the quest chain, even as he tells us in a rather calm and creepy manner that we have no chance against the Lich King. He's very agitated that our characters have touched the heart and has us hurry to collect blood of the Faceless Ones to hide ourselves from the Lich King's sight.
I have a feeling that, despite what was said about Ner'zhul's story being at an end, we haven't seen the last of him. Blizzard have been known to go back on what they have said in the past, especially if the fans complain - I suspect that's what the whole deal with putting Bolvar on the Frozen Throne was about - and a lot of folks aren't too happy with Ner'zhul being killed off in a tie-in novel.
Finally, I am certain the story of the Lich King, as distinct from Arthas, is far from over. It's far too tantalising to leave Bolvar there, freezing his bum off atop Icecrown Citadel amid a storm of speculation about what he might do now, for them to not take it any further.
Apr 3rd 2012 12:42PM I like PvP. I don't always like PvPers.
It's great when I'm healing and someone's watching my back. I look out for them, they look out for me, we win. It's not great when I'm healing, have to focus on keeping myself alive because no-one seems inclined to help me with that rogue, and people start bleating because I'm not healing THEM.
Or the people who start moaning and insulting everyone the second the battle looks to be going in the enemy team's favour. We've won a quite few by overcoming an early disadvantage. If you're sitting there, typing rude things about everyone's mother in /bg, you're not helping the rest of us win the damn battle. It strikes me that some players who sit there, calling everyone else stupid n00bs, would do better if they examined their own skills and the attitudes they bring into the game.
But it's all worth it for those times when you pull it off. When you win TB by the skin of your teeth in the last 30 seconds of the match - and it was you who helped swing it. When you keep the FC alive, through thick and thin, and he says 'Nice healing'. When you pull someone back from the brink of death and see them go and lay waste to the other team. THAT'S why I like PvP.
It makes me sad to see so many people here who have had terrible experiences with PvP. If there's one thing I think Blizzard should do, it's make the experience better for people who want to try and start out in PvP. It's no fun to get farmed by heirloom rogues and hunters in early brackets and it's no fun to be steamrolled at 85 by people in awesome gear. It's no fun to have to spend ages losing over and over just to get gear to stand a chance. If we could have brackets based on gear, that would make a huge difference. You don't stick new guys who just dinged into heroics they can't handle, so why stick those people in battlegrounds against a team they have no chance against?
And is it just me, or is the arena matchmaking system STILL a bit borked? I seem to come up against a lot of uber teams at low ratings.
Apr 2nd 2012 1:16PM My old raiding guild had That One Drop...but it wasn't the drop someone wanted. It was the drop no-one needed, but that persisted in dropping every single week. Moroes' corpse had the resto druid idol on it for every single killfor weeks on end. All our druids were feral spec, all of them had one in case they went resto, and we still had cartloads of 'that f***ing chicken idol' to spare (or DE). All our rogues wanted the dagger or the trinket and our enchanters wanted the Mongoose recipe.
Then, one week, our rogues weren't there. One was stuck in traffic coming home from work and the other was on his priest.
The dagger and trinket dropped.
Someone texted the guy who was stuck coming home from work and RAGE ensued.
Mar 30th 2012 9:26AM An elitist linguist, surely?
Mar 29th 2012 5:58PM But I want to make a female pandaren...but now I want to make a male pandaren...awwwwhhhh.
Mar 27th 2012 12:46PM I'd like it if you couldn't queue for a dungeon as a tank or healer whilst in your DPS spec, but I'm not sure how feasible it is to implement this and there are potential hiccups (see below).
If MoP is going to remove a lot of tanking and healing abilities from DPS hybrids, something like this needs to happen. I've already seen three very confused new players try to tank SFK as a shield-less DPS warrior and it can hardly be much fun for them to have the group shouting at them. It certainly wasn't fun to heal.
I can see potential problems with this idea. What if you're a druid, levelling as balance/resto? If you're out questing while you wait for a dungeon pop, you'd have the choice of killing things more slowly in you healing spec, or sitting in a long queue as balance.
A possible workaround - which might be far too complex to implement, I don't know - would be to allow players to queue for roles appropriate to both their specs. Before level 30, your ret paladin can only queue as DPS, but after 30 when he's dual-specced for prot, he can queue as a tank as well.
Mar 22nd 2012 2:51PM I don't miss being bugged by strangers to summon them when I was trying to RP on my warlock. 'Hi summon plz' 'I'm kinda busy right now, sorry.' 'OMG U SUCK!'
Or, if I said yes, there was all the hassle of finding people to help me summon and people who didn't know to click the portal and the person you were summoning popping through and disappearing without so much as a 'thank you'...
I don't know about everyone else, but I didn't roll a warlock to be a summon bitch, I rolled one because it was fun to play.
From a roleplayer's perspective, this is going to be a nuisance for guilds that have the perk and RP out in the world. 'No more summoning lowbie members to places that require a flying mount to reach, so let's go RP in Stormwind.' Hmm. Hardly encouraging people to leave the cities.
Mar 22nd 2012 6:27AM I would imagine it's so that healers who dual-spec into DPS have an enchant that gives them more regeneration for healing. If you're a holy/shadow priest who would prefer Heartsong for the regen, that enchant's very much sub-par for shadow spec, so you currently have the choice of Power Torrent on one weapon for both specs, or putting expensive enchantments on two weapons.
I imagine Blizzard has noticed that Heartsong goes for a lot less on the AH and a lot of healers are picking Power Torrent anyway.
Windsong currently gives a bonus when your spells deal damage, no mention of healing, but it's very early days yet.
Mar 17th 2012 7:31AM If they made it an achievement to skip the trash, it'd just feed the GOGOGO types. Like we need any more of that.
The number of groups I have had, down the ages, that wiped because someone didn't want to just kill that damn trash pack. Not to mention the time spent successfully avoiding trash, when it would be quicker to clear it.
More haste, less speed.
Mar 17th 2012 6:40AM 1. It's either/or. You can transfer an old character to a new realm OR get an instant 80.
3. You only need to pay for a month for your friend to earn the mount. The other benefits do not require you, the resurrected player, to pay to resub.
If your friend doesn't want the mount and you're not sure if you'll want to resub after the seven days' free play time, you still get all the other benefits.