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Mar 25th 2012 3:51PM I'm just going to leave this right here... http://www.wowhead.com/npc=3183#abilities
Sure, warlocks don't use fireball, but they use immolate, and this one is green. Go find the NPC in game and have him cast it on you; it's only a short walk to his cave from the orc starting area if you want proof.
The model is already there, just give it to us... please. This also brings up the point that, if it's easy enough to make spell graphics like this for random NPC's... why wouldn't they be able to easily hand them over to warlocks? I don't really understand the logic there. Is the level 5 orc NPC really so special to where he deserved green fire, but the player class isn't good enough for it or something?
I'll be the first to admit, I don't know how technical and complex a change like this could be the implement, but come on... From what I'm reading in this thread about there being green incinerate graphics in-game already and other such things, is it really too much to ask that we be given a way to wield them?
Mar 21st 2012 5:37PM Ah, whoops. I accidentally posted my reply as a new comment.
Mar 21st 2012 5:32PM @Daedalus - I understand your point about how warlocks don't really 'help' people. Truly, that has crossed my mind several times in the past whenever I consider the 'drain healer' idea that I mentioned. However, in practice, all a warlock tanking spec would be doing is helping people by taking blows for them, when in my mind, they should be turning their nose up at the prospect. They have demons to take blows for them when their bull-headed, less intelligible, bulkier group-mates aren't around. The reason that I can see the healing warlock idea working is because... well, I -can't- see warlocks wanting to take a blow to the jaw. No, they would much rather sit back and laugh at someone who's doing the tanking for them, choosing to heal the dumb sap and let them do all of the work.
Basically, I imagine it to work similarly to the idea of using Health Funnel on the Voidwalker. Let them take the hits because they're too stupid to say no, and I'll be back here watching. Again though, this isn't to say that I'm right; your point is entirely valid. That's just how I more so imagine the class's flavor to work. Less of a front-lines bad ass, more of a behind-the-scenes puller of strings mastermind. Either way, I'm certainly not campaigning for the idea. I'm much happier having the warlock as a pure DPS class.
@Derrek - There's no disputing that, before Cataclysm, one could indeed tank in Metamorphosis form for a short while. ...Well, okay, maybe it would be a bit tricky to maintain aggro if your tank was really, really good at their job, but that's irrelevant. I do see your point about the fact that we used to pull a lot of aggro, and sometimes we still can. It would be fairly common in Wrath for me to have to pop my Soul Shatter a good fifteen seconds into the fight, just to make sure that the Big Baddie wasn't going to devour my face.
The thing is, I don't understand why the 600% armor is coming back now. I understand your points about flavor, and how turning into a giant demon should come with a bonus to our durability. No, really, I totally get it. But, I don't see that how it will be useful unless we move away from the current model of the game where, as Blizzard says fairly frequently these days, threat is almost a non-issue. I understand where the extra armor could be useful for soloing content and it's obvious PvP applications, but that's about it in my opinion.
Anyway, I'm not really saying that we 'shouldn't' have a tanking spec, so much as I don't really want it myself. I like the warlock class as it is, that being caster DPS with a melee-range spec in the form of Demonology. I don't see much appeal to the idea of Metamorphosis tanking, but that's just me. I'll stand back and play the more traditional caster specs, personally.
Mar 21st 2012 4:57PM I'm going to try and stick with the theme of the article, and the overall feeling of the new minor glyphs. In other words, more graphical, less technical game-changers like "I want to use Heal in Shadowform."
1.) Glyph of the Blackened Sanctum: While in Shadowform, your Power Word: Shield is formed with the powers of darkness, giving it a new appearance.
2.) Glyph of Silent Murmurs: While using Mind Vision or Mind Control on an enemy player, they will hear the whisperings of madness. (Sends the subjected player generic whispers, similar to those generated by the Puzzle Box of Yogg-Saron.)
3.) Glyph of Slithering Shadow: Your Shadowy Apparitions will now take the form of miniature Shadowfiends.
4.) Glyph of the Shifting Shade: When in Shadowform your Fade spell now causes you to create after-images as you move, replacing it's previous visual effect. (To reduce lag, the after-images would only last a second or two.)
5.) Glyph of Atoned Respite: While in Shadowform, damage caused to yourself via Shadow Word: Death causes emerald fire to momentarily consume your form. (I say green fire because, 'warlocky' or not, can anyone here really say that they dislike how Anathema's green energy looked while they were in Shadowform? I know I loved the contrast against the purple shroud.)
6.) Glyph of Writhing Silence: Silence now causes a tendril of pure shadow energy to coil around it's victim's mouth. ...As well as the rest of their head.
Anyway, just some ideas of mine. I'm rather fond of Heii's 'Glyph of the Skull,' and Phredreeke's 'Dark Resurrection.' I love the idea of glowing eyes for Shadowform too, as well as the Shadow Raven idea. All lovely suggestions. Keep up the good work, everyone!