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Jan 8th 2009 1:52PM In fact, this was one thing that I submitted in item feedback in the beta. Clams are one of the banes of my existence in WoW. I tend to not make it to town much when grinding and so my inventory space is at a premium. After a while I have 3 or 4 slots that I have that fill up with gray junk that I auto delete with macro. Clams are the worst for this system because they aren't gray and they don't stack. So if I go kill murlocs or naga, I have to manually delete the clam every time that I kill one. Or I have to open it up and then manually delete whatever is inside of it.
Dec 4th 2008 3:28PM It makes sense to me. Particularly among players who PvP, undead was the most frequently chosen race specifically for WotF. And unlike getting a spec nerfed, you can't exactly spec out of being undead. People who choose race based on lore, or who don't like undead because of the way they look may not understand the argument.
I think that part of the reason that class nerfs aren't listed is that typically they are nerfs to specific abilities that a class possesses. IMO, part of the reason that one class or another gets a rap for being "bad" in PvP is that players stick with specs that just aren't very good.
One example would be hunter's problems in the arenas. I did ok in arenas with a pretty unconventional spec that was designed to allow me to mitigate damage and have a greater amount of crowd control. I didn't put out nearly the amount of damage that hunters specced BM or deep marks did, but I had much better survival when being focused. I did wonder how much better the overall hunter numbers in the arena would have been if people had been willing to be more experimental with specs.
When Blizz makes changes to the placement and number of skills on a talent tree it offers free respecs, but again you can't change your race when your racial abilities get changed. I think that changes being made to racial abilities is the best argument for having a paid race change service.
Nov 14th 2008 2:03PM There's no way that there wasn't a big chunk missing out of the middle of the event. I don't think that's surprising considering the limited amount of testing that they can do. The event didn't go to the PTR so they must just test it on a private server. My bet is that since they couldn't have had many people on the server they underestimated the effect that the zombie invasion would have, so they ended it early. Probably at the point that it ended it had scaled to what they envisioned at the endpoint of the zombie invasion. Then since they ended it early it didn't make a whole lot of sense to have Mr. Putress come out a couple days later and announce he had found a cure.
I think that there wasn't really any harm in the Argent Dawn handing out epics like candy, and they probably could have made them a bit more costly and even added some items to keep people interested in the necropolises.
I must agree with the idea that it would be much cooler if the event changed the old world in more profound ways.
Nov 13th 2008 9:03AM That would be nice. I'd like to win that.
Nov 11th 2008 9:40AM o o o I want I want
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