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  • Tom Poston
  • Member Since Dec 1st, 2006

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Know Your Lore: Interbellum Part 2 - Into the Outland {WoW}

Mar 23rd 2011 6:30PM They have not increased the drop rate of Ashes of Al'ar. The reason you are seeing more of them these days is that Kael is easily puggable even with a small group (I have killed him with 5 and know of hunters that have solo'd him). The mount was incredibly rare during Burning Crusade when most guilds only killed Kael'thas to attune raiders to Mount Hyjal; but with small groups able to basically zerg down the boss, you should see more around all the time.

Win one of five TCG codes today on WoW Insider {WoW}

May 19th 2009 9:09AM girlfriend would love the sandbox tiger!!

Saturday's in-game fixes: Threeve {WoW}

Apr 25th 2009 1:29PM Undocumented (that I have seen) changes to Malygos include the elimination of the ability of warlocks to teleport out of the Vortex using Demonic Circle, and the elimination of the ability of a warlock sacrificing him/herself at the beginning of phase 3 to apply Curse of Elements on Malygos.

While I can't complain about the latter, since it was clearly an unintended "exploit", the former had been a warlock tactic since Wrath was released, and it seems odd to fix it after the content has become, if not irrelevent, LESS relevent.

What we know and don't know about the dungeon after Ulduar {WoW}

Apr 8th 2009 10:48AM Actually, Burning Crusade shipped with 15 5-mans, with 1 more (Magister's Terrace) added later. Wrath of the Lich King shipped with 11 5-mans.

What we know and don't know about the dungeon after Ulduar {WoW}

Apr 8th 2009 10:46AM Well even if 3.2 has a new raid and comes out exactly the same amount of time after 3.1 as this patch is following the release of Wrath (roughly 5 months), it will FEEL longer because there will not be 1-4 weeks spent leveling to 80 in order to raid. In addition, now that the knowledge that the protodrake mounts are only available as meta-achievement rewards before the next patch, guilds will be much more aggressive about completing the achievements than they were in 3.0.x.

I doubt seriously that the hard modes will be hard *enough* to make the dedicated guilds consume 4-5 months completing them.

What we know and don't know about the dungeon after Ulduar {WoW}

Apr 8th 2009 10:10AM Unless a raid-less 3.2 comes shortly after 3.1, with 3.3 and Icecrown Citadel shortly after that, there's no way the PvE community could sustain interest in Ulduar for 9-12 months (if the patches continue to average 4.5 to 6 months apart). Guilds are struggling as it is keeping people interested; that long a "farm period" on Ulduar would be the killing blow for them, and even the most casual of raiders would have had a chance to get every drop they could ever want.

That said, because of the parallel tracks between PvE and PvP (particularly arena) loot, I doubt very seriously that Blizzard would a) allow an arena season to run 9-12 months, or b) start season 7 without a parallel jump in PvE loot. It's just the way things are now.

What WILL the 3.2 raid be? Thematically the two biggest unvisited concepts in Wrath raids so far are the Nerubians and the Vyr'kul. I suspect you will see lots of Vyr'kul in Icecrown Citadel, so my guess goes to Azjol'Nerub.

Bornakk defends removing the drakes {WoW}

Apr 2nd 2009 9:57AM Well like I said, Blizzard DID screw up by not saying up front there would be an expiration date. But in no way does that obligate them to keep the mount rewards available.

Assuming the patch hits around the middle of this month, that means it will have been five months since Wrath came out - even allowing 2-4 weeks to level to 80, that's still PLENTY of time for any guild organized to pursue the achievements to get them.

Bornakk defends removing the drakes {WoW}

Apr 2nd 2009 1:40AM So... according to this logic, Blizzard should remove all quest rewards, boss loot, achievement titles, etc. from the game entirely. You should quest for the sake of questing, kill players in PvP, destroy evil bosses, just to bask in the glow of the knowledge that you have completed the task you accepted, without need for acknowledgement or reward of any sort.

Somehow I don't think that's going to fly.

Bornakk defends removing the drakes {WoW}

Apr 2nd 2009 1:37AM Where is your reward? Actually getting to do all the raid content, with the best loot in the game, on a casual player's schedule. That is what Blizzard has done for you in Wrath.

An analogy: just because you pay greens fees at Augusta National, they don't give you the green jacket unless you actually put the time and effort and develop the skill (and even cultivate some luck) to win The Masters. I don't see casual golfers complaining about that.

Same concept - you get to play the game on your schedule, do everything there IS to do, and enjoy it. You can even get an equivalent mount just by doing holiday quests over the course of a year, on a casual player's schedule.

Blizzard screwed up by not announcing the time limit when Wrath was released. In no way does that obligate them to keep the mounts available indefinitely.

Bornakk defends removing the drakes {WoW}

Apr 2nd 2009 1:21AM The Black War Bear analogy is really off-base, for all the reasons given in Jaxson's comment, but it's also a straw man to compare a quartet of totally puggable group boss kills with a collection of achievements that take quite a bit of planning an execution to complete.

I really dunno how this can be said to be 2% ruining it for the other 98%, any more than only allowing the top .5% of arena teams in each battlegroup to receive the 310% mount reward kills it for the other 99.5% of arena players (or 99.9995% of other players in general). It is BLIZZARD'S decision to offer a reward for players who put the time and effort into accomplishing raid achievements before 3.1 comes out, just as they offer a reward for those who achieve (in a different way) top arena rankings. Blizzard's only mistake, in my opinion, was not announcing at the release of Wrath that the protodrake mounts would only be rewarded through the initial content release (pre first content patch).

Players have a choice of ways to get a 310% mount: raid achievements, arena excellence, a (very) rare drop from a legacy boss, or a year-long grind through fairly easy (if time consuming) holiday quests. The first two reset every few months, the third is almost puggable now, and the fourth is a guaranteed reward with considerably less effort. I REALLY do not see what the problem is.