Apr 1st 2009 11:48PM To me this is on par with the Gladiator mounts, NOT the random drop mounts from Kael, ZG, AQ40, Malygos, etc. They were items to be awarded for a certain level of achievement within a certain period of time, just like the arena mounts. When this "season" of raid content is "over", the reward is removed and a new reward is offered for the next "season" - Ulduar. The ONLY difference is that the mounts were awarded in "real time" - when the achievement they were tied to was completed, rather than waiting until the end of the "season".
Considering the VAST amount of unique and "wanna have" items that are available for all sorts of players, having two flying mounts available to those who choose to play the game exclusively focused on raid achievements doesn't seem out of line at all to me.
Mar 24th 2009 2:33PM I don't know anyone who liked the AV revamp in the long run. Sure it was a quick and easy way to farm honor and marks, but as you said Clbull, it destroyed everything that made the original AV good and became a simple race to the relief hut.
Elry I would think that perhaps any new AV SHOULD be winnable, because the marks/shards from WG have made for the best implementation of that concept in any BG. But whether perhaps it should be on a node basis (i.e. a mark for killing the captain, a mark for the towers, a mark for the general) - something to prevent AFKing and idle honor collection.
Mar 24th 2009 12:08AM Azshara Crater would be the easiest to implement since the basic design work was done long ago. And if it were done in conjunction with a "Dustwallow Marsh-style revamp" it could bring a lot of life to a mostly overlooked zone.
Beyond NEW battlegrounds, however, attention needs to be paid to old ones, particularly Alterac Valley. The "new AV" revamp was popular for a while, but now AV seems to be the least played battleground - queue times in Vengeance are commonly 30 minutes or more.
I would prefer if it went back to the old-style long battleground - something that would be akin to Wintergrasp in that you can join or leave as you have time for and are still able to get decent honor. With the diminishment of BG marks, that would seem to me to be the sort of thing that would engage players, especially the ones who always gripe about being bored and have nothing to do...
Mar 9th 2009 3:46PM Seriously doubt if 3.1 will be ready in three weeks. I would expect a release date in mid-April more likely.
Mar 4th 2009 8:28PM I'm curious whatever happened to World of Weathercraft...? In classic WoW you could have sunny, cloudy, drizzly or even squally weather, depending upon the zone, but in Outland only Zangarmarsh had any sort of shifting weather. While that made sense within the confines of the destroyed planet motif (or perhaps it didn't?), it made for zones that felt like they'd been trapped in the movie Groundhog Day - same forecast day in and day out. At least the Isle of Quel'danas had rain, but it went away as the conquest of the island progressed and now its climate is resort-like.
When we went to Northrend I expected there to be, well, snow! Not just on the ground, but snow falling from time to time (anyone else notice that it never actually snows in Dun Morogh or Winterspring either?) I think I saw a hint of rain on the coast of Sholazar Basin, once, but nowhere else has there been any variation in weather that I've seen.
Did Blizzard give up on weather effects? It was nice to venture into Wetlands or Feralas in the middle of a thunderstorm, or have a sandstorm kicking up in Tanaris. A blizzard (pun intended) in Northrend would be not only appropriate, but a nice break in the monotony.
Feb 19th 2009 5:33PM While I normally like my techno a little more minimal, Cloud 9 is total win. It's not perfect - a few of the cuts are a bit sloppy and the point at which the background disappears is too close in and noticeable, but all of that is easily over-ridden by the mastery of the character animation and just the sheer exuberant fun of the video!
Definitely my favourite WoW music video since the classic "Frame of Mind/Cheyenne Line" from SlashDance...
Jan 13th 2009 3:40PM Hardcore PvP (arena) is VERY different than hardcore PvE (raiding). Arena is all about reflexes, improv, key-bindings, and small-team coordination. You don't earn a Gladiator title without knowing team compositions, tactics, and being VERY fast in your actions and reactions.
Raiding is all about fight mechanics, situational awareness, role-maximization, and large-team coordination. At least in the old days, you didn't get to the top level of raiding content without having a good team with people who knew their roles, maximized every aspect of their spec and gear, were able to avoid environmental hazards, and good conceptualizations of the fights as a whole. Nowadays - not so much...
There are people who are good at both, but there are also people who are great at PvP who fail (or dislike) PvE, and vice versa. Objectively, neither is "better" than the other - they just require different skillsets.
Jan 13th 2009 3:31PM Hmm...
"you want your hardcore raids, and you want them NOW, and until you get them, you're going to bitch and whine and moan about how easy the "whole game" is."
Doesn't the squeaky wheel get the grease though? If enough people want more challenging, less gimmicky content, should they NOT speak up? Certainly if we were all quiet about it then Blizzard would have no reason to believe anyone WANTED harder content.
Which, to me, seems to be the attitude of a lot of people who feel that WoW should be a "casual-ONLY" game as opposed to a "casual-FRIENDLY" one.
Jan 13th 2009 2:50PM Really, no "hardcore raider" I know (and being one I know quite a few) has EVER said one word begrudging the ability of casual players to see and do Wrath of the Lich King content. NONE. It's a straw man without any relevance to the real issue, and all it does in inflame the passions of casual players who, let's agree here, should have the option to do end game content.
What we "hardcores" do complain about is the implementation of "hard mode" as gimmicky achievements such as Sartharion + drakes, rather than actually offering a tuning level for the fights that actually is challenging. Normal/heroic mode dungeons in Burning Crusade were good examples of how to do it right - normal/heroic raids in Wrath are examples of how to do it wrong.
WoW has succeeded more and more mostly because it has offered something for every play style, from the most casual to the most hardcore. In Wrath Blizzard abandoned hardcore PvEers, offered content that was ONLY tuned to a low level, and attempted to mollify hardcore PvEers with gimmicks. Regardless of whether you think content SHOULD be accessible for casual players, it should be a no-brainer that challenging content should be available for ALL players. By offering a "true" Heroic tuning level option for the 25-man raids Blizzard could have satisfied everyone, but didn't. THAT is what most annoys me, and every single "hardcore" raider I know.
Jan 10th 2009 10:41AM Well I'm not sure two "I love this idea!" comments is sufficient qualification for a bright future as a developer, but if someone from Blizzard or elsewhere thinks differently, I'm not averse! Resumé available on request... :)