Apr 21st 2008 4:04PM We raid 8 hours a week, we killed Reliquary of Souls last week. Casual enough for you?
May 1st 2007 7:28PM Acceptable: clearly you've never had a warlock sick his felguard on you and follow up with a shadowfury in eye of the storm.
Apr 11th 2007 6:41PM Quoi, they're not retuning any current raid content to allow for fewer elixers being available to a raid. They're just designing future content (Black Temple and on) with that limit in mind.
And my outrage comes from the fact that content was balanced around flask/elixer usage at all, rather than that being a mistake in tuning that only consumable usage could make up for.
Maybe all content will eventually be nerfed so that flasking isn't a requirement anywhere. But that's not the path being outlined here.
Apr 11th 2007 6:14PM Apologies for poor grammar on the last post due to tabbing and lack of fact checking.
Quoi, yes, that's exactly what I'm saying. Level 60 content could be completed with a minimal amount of consumable usage for the most part. When first presented nearly no level 70 content could be similarly completed. Players rebelled, Gruul and Magtheridon were nerfed so that consumable usage is no longer strictly necessary.
This post is essentially saying "Gruul and Magtheridon were freebies. If you want to do anything else in the endgame we expect you to flask." That transforms the level 70 raiding situation from a possible mistake in tuning to an intentional choice, and therefore something that should be railed against until Blizzard changes their minds.
Apr 11th 2007 5:59PM @3,4 I'm looking at previously being endgame where a heavy progression fight would involve flasking one or two tanks, and maybe some resistance pots for the raid. Elixers were a perk, something to get you over the hump.
This post is saying that the new baseline for raiding is a fully flasked raid. That's absolute pointless insanity.
Apr 11th 2007 4:36PM "we will be balancing to take into account the use of a single flask on each player in an encounter."
If you are raiding, you are expected to be flasked. So for a four hour raid, you're looking at a 150g "flask tax." I don't see how this is much better than the previous solution.
Apr 9th 2007 5:19PM While these hopefully aren't the only engineering changes incoming, so far I'm not impressed. Grenades are already ridiculously expensive, much less the frost grenade which I'm guessing will require a primal water to craft. Combine that with one hat that I can use, and I'm not impressed.
Sadly, the most exciting change is that I might be able to grind up engineering more cheaply to use the poultryizer as a tanking trinket. :/
Apr 5th 2007 6:23PM I've been very impressed with the evolution of warrior armor sets. After the cluster that was tier 2/wrath (why do I look like a purple can opener) the set designers got much better with looks. Dreadnaught is awesome, and tier 4 is quite spiffy looking as well, though I could pass on tier 5.
HOWEVER, what ever numbskull design jockey who thought it would be a good idea to use the banana shoulders paladin tier 1, recolored to look even more ridiculous no less, needs to be taken out back and horsewhipped with a length of chain dipped in lemon juice and rolled in broken glass.
Apr 5th 2007 2:14PM @28: First, 5200g isn't as intimidating as you might think. You should easily be able to grab your normal flying mount as you hit 70, and still have a decent amount of cash left over to start a nest egg.
Here are a couple of things I found that are helpful:
First, quests give lots of gold. Ridiculous amounts. If you're just hitting 58, I'm guessing that you're leveling somewhat slowly. Go slow, hit seventy in Nagrand or Blades' Edge (The 3/4th zones in outland) and you'll reap in tons of quest gold.
Grab all the greys you can. Grey weapons can sell for 3-4g a pop, stacks of random junk sell for similar amounts.
Grab all the greens you can. Some of them sell for decent amounts on the AH. Check for armor type stats for good combinations (mail agi/ap, for example). For crappy greens (plate spirit/agi) don't vendor, DE. Arcane dust is very expensive on most servers.
Grab a gathering profession. I'd suggest mining or herbing, though skinning in Nagrand can be easy work as well since there tend to be tons of unskinned mobs lying about.
Apr 5th 2007 2:01PM Karl, any chance we could get an armory link to your toon? I'm curious to see how you've geared yourself so that you could out DPS a mage or warlock. Bonus points for linking to those mages/warlocks.