Oct 23rd 2008 5:16PM Rest in Peace little boy!
Such a shame that someone has to die so young. Thumbs up for his daddy to try everything to cheer him up.
Aug 16th 2008 10:36AM Can someone explain to me why bosses always have to be as high as a skyscraper, even when they are just humans or human origin (Kael, Illidan, Arthas, ...)?
It looks weird, is weird and when fighting them it's just annoying because all you see are the toes.
Jul 27th 2008 4:48AM And how many raiding paladins with that spec do you have? It's one of the least rewarding classes to play because it's boring as hell. The few that exist are like golddust.
Designing a whole spec around the existence of another class with a specific spec is already a big problem for fire mages. They depends on having a shadow priest, a shammy and a lock in the group/raid to do some useful damage and sustain it while a lock, hunter, rogue, etc. can do pretty fine damage on their own, without having to whine because their damage will suffer big time if they don't.
Jul 27th 2008 4:43AM Too bad that you will be dead before that living bomb even takes off because there is pretty much no chance in hell that a tank keeps aggro against you when you do such a stunt inmidst of the mobs. If you give him enough time to generate a little aggro before you start nuking the whole world then the locks will have dealed with them via their much more useful seed of corruption a long time ago.
It's kinda crazy to make the class that stands the least damage an aoe class that has to stand in the middle of the mobs to get to its full potential which almost guarantees that he will draw aggro at least from a few mobs (when you just have 3 mobs there is no real reason to aoe, when it's more than only paladins can halfway tank it but there is no chance in hell that they'll generate enough aggro to stay above the mages threat when he pulls every trigger).
Jul 27th 2008 4:36AM I dunno which healer class you play but on my druid it's nearly impossible to get into the state where I have to use a pot at all to refill my mana, while on my mage I'm constantly throwing everything in my mouth that gives some mana. The same applies for holy/discipline priests. Unless the healers are not total idiots or the pull goes horribly wrong I cannot see how any of those 2 classes can ever run out of mana before a mage does.
Jul 20th 2008 12:48PM I wouldn't do much for an invite. I didn't even opt-in - because I don't want to invest my time testing the new expansion.
I want to buy the expansion and play it when it's done and not get annoyed but ever changing, broken or missing things, spoiling my fun.
Been there, done that (WoW open beta) - not again.
Jul 7th 2008 1:16AM +1
Apr 27th 2008 3:51PM As I wrote: I don't play the game as a race. I play it for fun. And playing with a stop watch in my hand to make sure that the pull the next pull happens 10.1s after the last combat ended is no fun for me.
Apr 27th 2008 1:41PM I hate chain pulling and I have yet to see it doing any good. While it might speed things up a little it rises the chances of wiping on trash - which costs much more time than pulling a little bit slower but more controlled. Once in a while ppl die even on trash and then it's a horror if the tank keeps chain pulling because it's "just" one player down. That killed person cannot get resurrected properly as the whole raid is in combat all the time so the whole dps is slowing down and the concentration is lower too as the resurrecters usually try to get the dead one up quickly and not focus fully on healing of whatever they usually do.
Apart from this: I play this game for fun, not to win a race.
Apr 13th 2008 6:49PM As I said: I never did 10 dailies. I maybe made 3 or 4 - but never daily. I did a total of 10 - 15 dailies per week and that didn't change much and will probably not change much as I don't feel like doing the very same boring stuff each and every day.